Main Markets

 

The terminology used in these rules may vary by sport. For example, results may be defined as goals in football, points in basketball, sets in tennis, maps in Esports and rounds in boxing. Likewise, participants may be teams, individual players or pairs. Time intervals may be called match, inning, quarter, period, map or round. Competitions may be called tournament, league, championship or cup. These examples are given to illustrate the possible differences between sports.

  • Match Result: Predict the winner of the match.
  • 3-Way Bet: Predict the result of a market with three possible outcomes. There are three outcomes: first team wins, draw and second team wins.
  • 2-Way Bet: Predict the result of a market with only two possible outcomes. There are two outcomes: first team wins and second team wins.
  • Over/Under: Predict whether the total number of goals scored by both teams in a match will be over or under the stated number. If the total number of goals is exactly equal to the stated number, the bet is settled as void.
  • Handicap: Predict which team will win after the handicap value is applied to the actual score. A positive or negative number of goals is added to the team's final score. If the result after the handicap is applied is a draw, the bet is settled as void.
  • Split Asian Handicap is a bet played with a handicap value (H) that is a multiple of 0,25 but not a multiple of 0,5. For example H = -0,25, +0,25, -0,75, +0,75.
  • A bet of this type is treated as two separate simple "half" bets with the same odds, using the nearest quarter-point handicap values: H1 = H - 0,25 and H2 = H + 0,25.
  • The stake of each "half" bet equals half of the total "Double" bet stake.
  • Split Over/Under Bet is a Total bet type in which the Over/Under value (T) is a multiple of 0,25 but not a multiple of 0,5. For example T = 2,25, 2,75, 3,25.
  • A bet of this type is likewise treated as two separate simple "half" bets with the same odds, using the nearest quarter-point Over/Under values: T1 = T - 0,25 and T2 = T + 0,25.
  • The stake of each "half" bet equals half of the total "Double" bet stake.

The following examples show, in simplified form, the four settlement options for such "Split" bets:

Example 1. The customer won both half bets.
• In this case the payout (S) is S=k*C.
Here k is the odds listed in the line;
and C is the total of the Customer's bets.
The odds K = k are used to settle the "Combined Bet".

Example 2. One half of the bet won, the other half is void.
• In this case the payout (S) = (k + 1)/2*C
and to settle the "Combined Bet"
the odds K=(k + 1)/2 are applied.

Example 3. One half of the bet won, the other half lost.
In this case S=0,5*C and the odds K=0,5 are applied to settle the "Combined Bet".

Example 4. Both bets lost.
In this case S=0 and the odds K=0 are applied to settle the "Combined Bet".

Double Chance: Place a bet covering two of the three possible outcomes. There are three options: home team wins or draws (1X), away team wins or draws (X2) and either team wins (12).

HT/FT (First Half / Match Result): Predict the result of both the first half and regular time. Extra time is not included. In the app the outcomes are shown as 1 (first team wins), 2 (second team wins) and X (draw). The first symbol shows the first-half result, the second symbol the match result. The result of the second half on its own does not matter. In the desktop version the team names and the wording “Draw” are used.
Example: if the first half ended 1-0 and the Match finished 1-1, the outcome "1/X" wins in the app.

  • Match Score: Predict the exact score of the selected match.
  • Match Result and Over/Under: Predict both the match result and whether the total score will be over or under the stated number.
  • First to Score N Goals: Predict which team will be the first to score goal N.
  • Both Teams to Score: Predict whether each team will score at least once in the match.
  • Own goals count in favour of the opposing team.
  • To Finish Nth: Predict the position the selected team will take in the final standings.
  • Scorer of Goal N: Predict which team will score goal N in the match (e.g. 1st goal, 2nd goal, 3rd goal etc.).
  • Highest Scoring Half: Predict the half in which both teams will score the most goals in total.
  • Score Difference: Predict by exactly what margin one participant (team or individual) will beat the other. Depending on the sport, the units may be goals, points, time or another measure.

General Settlement Rules

  • If a match is postponed or delayed by more than 36 hours from the original start time, all bets are void.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If the "Home" and "Away" teams are swapped by mistake unless the match is played at a neutral venue all bets are void.
  • Match rules are set by the official governing body of the tournament unless otherwise stated in the betting line.
  • In the event of any inconsistency between the General Settlement Rules and the Sportst-Specific Rules, the Sportst-Specific Rules shall prevail.

Sportst-Specific Rules

  • Below is a list of all available markets together with the relevant notes and explanations.
  • In the Sportst-Specific Rules the markets are grouped into ordered lists with short explanatory comments. A single list may contain markets for the whole match as well as markets for specific intervals such as a half, quarter, period or set. The explanations usually include the following wording: "All bets are settled on the official result of regular time." Accordingly, all outcomes used to settle individual bets are determined using the official regular-time match result.
  • Sportst names are shown in bold and underlined, while individual markets are shown in bold.

 


🏈 American Football

General Rules

  • Unless otherwise stated in the betting line, all bets include overtime if regular time ends in a tie.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is not played on its original date for any reason, all bets are void.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.
  • If the home and away teams are swapped by mistake, all bets are void unless the match is played at a neutral venue.
  • If the Mercy Rule is applied during the match, all bets are settled according to the official result at the moment the rule was applied.

 


Market Rules

Match Result (2-Way)
Bets are settled according to the official result of regular time, including extra time.
If no overtime is played and the match ends in a draw, bets are void.

Match Result (3-Way)
Bets are settled according to the official result of regular time. Overtime is not included.

Quarter Winner (3-Way)
Half Winner (3-Way)
Bets are settled on the official result of the relevant quarter or half.

First Half / Regular Time Combinations
Bets are settled on the result of the first half and regular time, excluding overtime.

Match Points Over/Under
Team1 Points Over/Under
Team2 Points Over/Under
Total Match Points (Odd/Even)
Quarter Points Over/Under
Total Quarter Points (Odd/Even)
First Half Points Over/Under
Bets are settled according to the official result of regular time, including extra time.
If the total number of points is exactly equal to the specified number, the bet is settled as void.

Winning Margin
Regular Time Handicap
Quarter Handicap
1st Half Handicap
Bets are settled according to the official result of regular time, including extra time.
If the result after the handicap is applied is a draw, the bet is settled as void.

Highest Scoring Quarter
Bets are settled on the official result of each quarter.
If two or more quarters share the highest score, the outcome "2 and more" wins.

 


Statistics

All bets on statistical markets are settled according to the official results published on the tournament's official website.

  • Touchdown: A Touchdown (TD) is a type of score in which a team receives the highest points available (6 points).
  • Field Goal: A Field Goal (FG) is worth three points and is scored by kicking the ball over the crossbar and between the goal posts.
  • Rushing Yards: The number of yards a player advances in a rushing play (or plays) while in possession of the ball.
  • Passing Yards: The number of yards the offensive team advances on completed passes. Measured from the original line of scrimmage to the point where the receiver is tackled, goes out of bounds or enters the end zone.
  • Reception: Only completed passes in which the ball is caught by another offensive player are counted.

Each of the statistical categories above may include the following markets:
Winner (3-Way)
Double Chance
Handicap
Over/Under

 


🏉🇦🇺 Australian Rules Football

General Rules

  • Unless otherwise stated in the betting line, all bets are settled according to the official result of regular time, excluding overtime.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.

 


Market Rules

Match Result (2-Way)
Bets are settled according to the official result of regular time, excluding extra time.
If the match ends in a draw, bets are void.

Handicap
Bets are settled according to the official result of regular time, excluding extra time.
If the result after the handicap is applied is a draw, the bet is settled as void.

Match Points Over/Under
Total Match Points (Odd/Even)
Team1 Points Over/Under
Team2 Points Over/Under
Bets are settled according to the official result of regular time, excluding extra time.
If the total number of points is exactly equal to the specified number, the bet is settled as void.

To Qualify
Bets are settled on the team that qualifies for the next stage of the tournament according to the official results published on the tournament's official website.
A team may need to play one or more matches in order to advance.

 


🏸 Badminton

General Rules

  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • If the match is interrupted, or one of the players or teams withdraws from the competition or is disqualified:
    • If at least one set has been fully completed:
      • All match result bets remain valid. The winner of the match is determined by the referee's decision.
      • All previously settled bets also remain valid.
    • If the first set has not been completed:
      • Only outcomes that have already been determined remain valid.
      • All remaining bets are considered void.
    • Example:
      The match was interrupted in the second set at a score of 1-0 (21:15, 19:20). One of the teams withdrew from the competition.
      • "2nd set total Over (39.5)" bet: Wins
      • "2nd set total Under (39.5)" bet: Loses
      • "2nd set total Over (40.5)" bet: Void
      • "Team 2 wins" bet: Loses
      • "Team 1 match handicap (-5.5)" bet: Void
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.
  • If one or more players are replaced for any reason in doubles competitions, all bets are considered void.

 


Market Rules

Match Result (2-Way)
Set Winner (2-Way)
Bets are settled according to the official result of the match or set.
If a player withdraws or is disqualified after at least one set has been completed, the bet remains valid.
If not a single set is completed, the bet is void.
If the match is officially declared interrupted and not completed, all bets are void.

Match Handicap
Set Handicap
Score Difference
Bets are settled according to the official result of the match or set.
If a player withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Match Points Over/Under
Team1 Points Over/Under
Team2 Points Over/Under
Total Match Points (Odd/Even)
Set Points Over/Under
Bets are settled according to the official result of the match.
If a player withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Match Score
Bets are settled according to the official result of the match.
If a player withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

First to N Points
Bets are settled on which player is the first to reach point N in a given set.
If a player withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Winner of Point N
Bets are settled on the official information as to which player won point N in the set.
If no player won that point, bets are void.

 


🏑 Bandy

General Rules

  • Unless otherwise stated in the betting line, all bets are settled according to the official result of regular time, excluding overtime.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • If the home and away teams are swapped by mistake, all bets are void unless the match is played at a neutral venue.

 


Market Rules

Match Result (3-Way)
Double Chance
Bets are settled according to the official result of regular time.
Goals scored in overtime do not count.
If the rules of the match change, bets are void.

Handicap
Bets are settled according to the official result of regular time.
If the result after the handicap is applied is a draw, the bet is settled as void.
If the rules of the match change, bets are void.

Regular Time Over/Under
Total (Odd/Even)
Team1 Regular Time Over/Under
Team2 Regular Time Over/Under
Bets are settled according to the official result of regular time.
If the total number of goals is exactly equal to the stated number, the bet is settled as void.
A score of 0–0 counts as Even.
If the rules of the match change, bets are void.
If the rules of the match change, all unsettled bets in markets whose outcomes had not been determined before that interruption are void.

 


⚾ Baseball

General Rules

  • If regular time of the match ends in a tie, extra innings are deemed valid for all bets.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.
  • Bets on the Match Result stand if at least 5 innings have been played, except where the team batting second is ahead after 4,5 innings.
  • Bets on Over/Under and Handicap stand if at least 7 innings have been played, except where the team batting second is ahead after 6,5 innings.
  • If a match is not completed for any reason (rain, weather or other external factors), the winner is determined by the score at the moment of interruption, provided the official tournament website confirms that score as final. If it is not confirmed, all bets are void.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 12 hours from its original start time, all bets are void.
  • If there is a change of pitcher before the match starts, all bets stand.
  • If the home and away teams are swapped by mistake, all bets are void unless the match is played at a neutral venue. 
  • If the Mercy Rule is applied during the match, all bets are settled according to the official result at the moment the rule was applied.

 


 

Market Rules

Match Result (2-Way)
Bets are settled according to the official result of regular time, including extra innings.
If fewer than 5 innings are played, all unsettled bets in markets whose outcomes had not been determined before that interruption are void, except where the team batting second is ahead after 4,5 innings.
If the match is officially declared a tie, bets are void.

Inning Winner (3-Way)
Winner of the First 5 Innings (3-Way)
For bets to stand, the stated inning must be completed, except where the outcome has already been determined.
Bets on the first 5 innings are settled on the official results after 5 full innings, except where the team batting second is ahead after 4,5 innings.

Regular Time Handicap
First 5 Innings Handicap
Inning N Handicap
Winning Margin
Bets are settled according to the official result of regular time, including extra innings.
If fewer than 7 innings are played, all unsettled bets on markets whose outcomes were not determined before this interruption are void, except where the team batting second is ahead at the end of 6.5 innings.
If the match is officially declared a tie, bets are settled according to the official results.

Match Over/Under
Total (Odd/Even)
Team1 Match Over/Under
Team2 Match Over/Under
Inning N Over/Under
Inning Team1 Over/Under
Inning Team2 Over/Under
First 5 Innings Over/Under
Bets are settled according to the official result of regular time, including extra innings.
If fewer than 7 innings are played, all unsettled bets on markets whose outcomes were not determined before this interruption are void, except where the team batting second is ahead at the end of 6.5 innings.
If the match is officially declared a tie, bets are settled according to the official results.

Extra Inning Played
Bets are settled on the official result if an extra inning is played.
If no extra inning is played and the match ends in a tie, bets are void.

To Qualify
Bets are settled on the team that qualifies for the next stage of the tournament according to the official results published on the tournament's official website.
The team may need to play one or more matches in order to advance.

 


Statistics

All bets on statistical markets are settled according to the official results published on the tournament's official website.

  • Hit (H): The act of reaching first base safely after hitting the ball into fair territory.
  • Run (R): A run is scored when a player rounds first, second and third base, touching them in order, and returns safely to home plate, provided there are not three outs and the obligations of reaching base safely on batted balls have been met.
  • Error (E): At the discretion of the official scorer, a misplay by a fielder that could have been prevented with ordinary effort and that allows a batter or baserunner to reach one or more additional bases. An Error is also charged when a fielder fails to catch a foul fly ball that could have been caught with ordinary effort.
  • Strikeout (SO): Recorded when a batter receives three strikes during an at bat.
  • At Bat (AB): An official turn by a batter against the pitcher.
  • Double Play (DP): Two outs recorded during the same continuous play.
  • Stolen Base (SB): A runner successfully advancing to the next base while the pitcher delivers the ball.
  • Home Run (HR): A Home Run is scored when, in a play in which the defensive team commits no error, the ball is hit in such a way that the batter can round the bases and reach home plate safely.
  • Earned Run Average (ERA): The average number of earned runs a pitcher allows per nine innings pitched. It is calculated by dividing the number of earned runs allowed by the number of innings pitched and multiplying by nine.

Bets are accepted on the total value for each of the following statistical categories, as well as on the individual totals of Team 1 and Team 2:

  • Hit, Run, Error;
  • Strikeout;
  • At Bat;
  • Double Play;
  • Error;
  • Stolen Base;
  • Home Run;

In some cases bets are accepted not only on team totals but also on individual player totals.

 


Tournament

Tournament Winner
Reaches the Final
Bets are settled according to the official results published by the relevant Federation or League.
If the tournament is not played, all bets are void unless official results are announced.
If no winner is determined, bets are void.

 


🏀 Basketball

General Rules

  • Unless otherwise stated in the betting line, all basketball bets are deemed to include overtime if regular time of the match ends in a tie.
  • Match Result (3-Way) bets are settled on the official result of regular time. Overtime is not included.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • If the home and away teams are swapped by mistake, all bets are void unless the match is played at a neutral venue.
  • If the Mercy Rule is applied during the match, all bets are settled according to the official result at the moment the rule was applied.
  • In basketball tournaments with two-legged knockout rounds, a match may end in a tie without overtime being played. In such cases overtime is taken into account only for bets on which team will advance to the next round.
    • Example 1: Play-off matches. The tournament rules state that the winner is determined by the aggregate points from the two matches.
      First match: 79-71 (no overtime), second match: 80-80 (no overtime).
      As the aggregate score is 159-151, the first team advances. No overtime is played.
    • Example 2: First match: 85-80 (no overtime), second match: 91-96 (no overtime).
      Aggregate score 176-176. Overtime is played in the second match to determine which team advances. This overtime is not used for match betting markets, only for the "To Advance" market.

 


Market Rules

Winner (Overtime Included)
Bets are settled on the official result, including overtime.

Overtime Played
Bets are settled on the official result of the match if at least one overtime is played.
If no overtime is played and the match ends in a draw, bets are void.

Match Result (3-Way)
Quarter Winner (3-Way)
Half Winner (3-Way)
Bets are settled according to the official result of regular time. Overtime is not included.

Regular Time Handicap
Quarter Handicap
First Half Handicap
Winning Margin
Bets are settled on the official result of regular time, including overtime. If the result after the handicap is applied is a draw, the bet is settled as void.

Match Points Over/Under
Team1 Points Over/Under
Team2 Points Over/Under
Total Match Points (Odd/Even)
Quarter Points Over/Under
Team1 Quarter Points Over/Under
Team2 Quarter Points Over/Under
Half Points Over/Under
Team1 First Points Over/Under
Team2 First Points Over/Under
Bets are settled on the official result of regular time, including overtime. If the total number of points is exactly equal to the stated number, the bet is settled as void.

First to N Points
The bet outcome is determined by which team is the first to reach N points in a given quarter. If the quarter is not completed, all unsettled bets in markets whose outcomes had not been determined before that interruption are void.

Team1 Wins All Quarters
Team2 Wins All Quarters
Bets are settled on the official result of each quarter of the match.

Highest Scoring Half
Bets are settled on the total points scored in each half. Overtime is not included.

To Qualify
Bets are settled on the team that qualifies for the next stage of the tournament according to the official results published on the tournament's official website. A team may need to play one or more matches in order to advance.

 


Statistics

All bets in statistical markets are settled on the official results published on the tournament's official website. Overtime is included.

Only player-based statistics are taken into account when settling statistical bets. Unless otherwise stated, team statistics (such as team rebounds) are not taken into account.

  • Rebound: Only rebounds taken by players are counted. Team rebounds do not count;
  • Three-Pointer;
  • Steal;
  • Assist;
  • Two-Pointer;
  • Block;
  • Turnover;
  • Personal Foul;

Each of the statistical categories above may include the following markets:
To Win (3-Way)
Double Chance
Handicap
Over/Under
Team1 Over/Under
Team2 Over/Under
Total (Odd/Even)

Player Over/Under (Points, Rebounds, Assists, Turnovers, Blocks, Three-Pointers, Steals, Personal Fouls)
For a bet to stand, the player bet on must play for more than one second in the match. If a player does not play in the match, all bets on that player are void.
Performance market includes only the Points, Rebounds and Assists statistics.
The Steals and Blocks statistics are Performance not included in the market.

Player Duel: Comparison of Players' Statistical Data
For the bet to be valid, each player must play in the match for longer than one second. If one of the players does not play in the match, all bets on that player and on the overall comparison market are void. 

Player to Record a Double Double
A player records a Double Double if they reach 10 or more in two of the following statistical categories: points, rebounds, assists, steals, blocks.

 


Tournament

Tournament Winner
Reaches the Final
Bets are settled according to the official results published by the relevant Federation or League.
If the tournament is not played, all bets are void unless official results are announced.
If no winner is determined, bets are void.

 


🏖️⚽ Beach Soccer

General Rules

  • All bets are determined on the official result of regular time, excluding overtime.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.

 


Market Rules

Match Result (3-Way)
Regular Time Double Chance
Bets are settled on the official result of regular time. Goals scored in overtime do not count.

Regular Time Handicap
Score Difference
Bets are settled according to the official result of regular time, excluding extra time.
If the result after the handicap is applied is a draw, the bet is settled as void.

Regular Time Over/Under
Total (Odd/Even)
Team1 Regular Time Over/Under
Team2 Regular Time Over/Under
Bets are settled according to the official result of regular time, excluding extra time.
If the total number of goals is exactly equal to the stated number, the bet is settled as void.
A score of 0–0 counts as Even.

Team to Score the Nth Goal
Bets are settled on the official result as to which team scored goal N in regular time of the match.

First to Score N Goals
Bets are settled on which team is the first to score N goals in the match.

Match Score
Bets are settled according to the official result of regular time, excluding extra time.

 


🏖️🏐 Beach Volleyball

General Rules

  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • If the match is interrupted, or one of the players or teams withdraws from the competition or is disqualified:
    • If at least one set has been fully completed:
      • All match result bets remain valid. The winner of the match is determined by the referee's decision.
      • All previously settled bets also remain valid.
    • If the first set has not been completed:
      • Only outcomes that have already been determined remain valid.
      • All remaining bets are considered void.
    • Example:
      The match was interrupted in the second set at a score of 1-0 (21:15, 19:20). One of the teams withdrew from the competition.
      • "2nd set total Over (39.5)" bet: Wins
      • "2nd set total Under (39.5)" bet: Loses
      • "2nd set total Over (40.5)" bet: Void
      • "Team 2 wins" bet: Loses
      • "Team 1 match handicap (-5.5)" bet: Void
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.
  • If one or more players are replaced for any reason in doubles competitions, all bets are considered void.

 


Market Rules

Match Result (2-Way)
Set Winner (2-Way)
Bets are settled according to the official result of the match.
If one of the players refuses to continue the match or is disqualified and at least one set has been completed, bets on the match result are settled on the outcome. In all other cases bets are void.

Match Points Handicap
Set Points Handicap
Score Difference
Bets are settled on the official result of the match. Unless otherwise stated in the betting line, the Handicap is based on points.
If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of this interruption are void.

Match Points Over/Under
Set Points Over/Under
Total Match Points (Odd/Even)
Bets are settled on the official result of the match. Unless otherwise stated in the betting line, the Over/Under is based on points.
If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of this interruption are void.

Match Score
Bets are settled according to the official result of the match.
If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of this interruption are void.

First to N Points
Bets are settled on the official result as to which team is the first to reach point N in a set.
If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of this interruption are void.

Extra Point Scored
Bets are settled on the official result of the match. In a set played to 21 points the 22nd point (or the 16th point in a set played to 15 points) is deemed an additional point.

Taker of Point N
Bets are settled on the official result as to which team won point N in the set. If neither team takes that point, the bet is void.

 


🎯 Biathlon

General Rules

  • Final results are determined by the official race protocol published immediately after the race ends.
    Additional disqualifications or other changes made to the final protocol after the race are not taken into account.
  • The race rules are set by the Tournament Federation and stated in the betting line.
    If the rules of the race change, bets are void.
  • If the tournament is officially cancelled or not completed, all bets are void.
  • In the event of more than one winner, all bets on these participants are void.
  • If a competitor declared for the race does not start, all bets on that competitor are void.
  • If a competitor declared for the race starts but does not finish, bets are settled on the official race protocol.
  • If one or more competitors are replaced in team events, all bets are void.

 


Market Rules

Race Result
Winning Competitor
Bets are settled according to the final race report.
The competitor declared the winner in the official protocol is deemed the winner of the race.
In the event of more than one winner, all bets on these participants are void.
If a participant declared for the race does not start the race, all bets on that participant are void.
If a participant declared for the race starts but does not finish the race, bets are settled according to the final race protocol.

To Finish Nth
Finishes Between Nth and Yth
Bets are settled according to the final race report.
If a participant declared for the race does not start the race, all bets on that participant are void.
If a participant declared for the race starts but does not finish the race, bets are settled according to the final race protocol.

Match
Bets are settled according to the final race report.
Settlement is based on which of the two participants (or, in relay races, which of the two teams) is placed higher in the final protocol.
If both participants withdraw from the race or do not start, bets are void.
If both participants finish in the same place according to the final protocol, bets are void.

 


🥊 Boxing

General Rules

  • All bets are settled on the first official result.
    Changes made after the fight has ended (such as protests, doping cases, etc.) are not taken into account.
  • If the number of rounds in the fight changes, bets on the fight result and the method of victory remain valid.
    Bets relating to the number of rounds are void, except where the outcome had already been determined before the change.
  • If the fight is cancelled, all bets are considered void.
  • If the fight is declared "No Contest", all bets are void except those whose outcome had already been determined.
  • If a fight is postponed or delayed by more than 36 hours from its original start time, all bets are void.

 


Market Rules

Fight Result (3-Way)
Bets are settled according to the official result of the fight.
Results may be categorised as Decision (DEC), Knockout (KO), Technical Knockout (TKO), Technical Decision (TD), Disqualification (DQ) or the opponent's retirement from the fight.

Rounds Over/Under
Bets are settled according to the official result of the fight.
Over/Under 0.5 is settled as Over if the round is completed.

Fighter 1 Wins Early
Fighter 2 Wins Early
Wins Before the Distance
Bets are settled according to the official result of the fight.
An early win means KO, TKO, TD, DQ or the opponent's withdrawal from the fight.

Method of Victory
Bets are settled on the outcomes win on points, early win and draw.
An early win means KO, TKO, TD, DQ or the opponent's withdrawal from the fight.
Win on points includes Unanimous Decision, Split Decision and Majority Decision outcomes.
A draw includes the following outcomes: 

  • Unanimous Draw (all three judges score the fight a draw).
  • Majority Draw (two judges score the fight a draw while one judge scores it for one of the fighters).
  • Split Draw (one judge scores the fight a draw while the other two judges score it for different fighters).
  • Technical Draw (declared when the fight is stopped due to an accidental injury or another unforeseen event before a certain number of rounds is completed).

Number of Completed Rounds
Bets are settled on the number of completed rounds.
If the fight ends between rounds or in the middle of a round, the last completed round is deemed the final round.

End of the Fight
Bets are settled on the round in which the fight ended.
If the fight ends between rounds, the last completed round is taken into account.
If all rounds are completed, settlement is made with "Full Fight" winning.
In the event of a Technical Draw or Disqualification, the last completed round is taken into account.

Winner on Points
Bets are settled according to the official result of the fight.
Bets are settled on the Decision (Unanimous, Split or Majority).
In the event of a draw, bets are lost.

Fighter1 Wins in Round
Fighter2 Wins in Round
Wins in Round
Bets are settled according to the exact round in which the fight ends.
If the fight ends between rounds, the last completed round is taken into account.
Winning on points after all rounds are completed is not the same as winning in the last round.
In the event of a Technical Draw or Disqualification, the last completed round is taken into account.

End of Fight (2-Round Range)

Fighter1 Wins in Round (2-Round Range)

Fighter2 Wins in Round (2-Round Range)

End of Fight (3-Round Range)

Fighter1 Wins in Round (3-Round Range)

Fighter2 Wins in Round (3-Round Range)

End of Fight (4-Round Range)

Fighter1 Wins in Round (4-Round Range)

Fighter2 Wins in Round (4-Round Range)

End of Fight (6-Round Range)

Fighter1 Wins in Round (6-Round Range)
Fighter2 Wins in Round (6-Round Range)
Bets are settled according to the exact round in which the fight ends.
If the fight ends between rounds, the last completed round is taken into account.
Winning on points after all rounds are completed is not the same as winning in the last round.
In the event of a Technical Draw or Disqualification, the last completed round is taken into account.

 

Minute of the End of the Fight
Bets are settled on exactly which round the fight ended in.
If the fight ends between rounds, the last minute of the last completed round is taken into account.
Winning on points after all rounds are completed is not the same as winning in the last round.
In the event of a Technical Draw or Disqualification, the last completed round is taken into account.

Fighter1 Method of Victory
Fighter2 Method of Victory
Method of Victory
Bets are settled on the official result:

  1. Decision (Unanimous decision, Split decision or Majority decision);
  2. Disqualification (DQ);
  3. Technical Knockout (TKO);
  4. Knockout (KO);
  5. Technical Decision (TD).
    In the event of a draw or a retirement from the fight, bets are lost.

Knockdown in Round
Who Will Be Knocked Down
Fighter1 Knockdown
Fighter2 Knockdown
Both Fighters Knocked Down
Fighter1 Knocked Down and Wins
Fighter2 Knocked Down and Wins
Who Is Knocked Down and Wins the Fight
Bets are settled on the official result. A knockdown occurs when:

  • A part of the fighter other than the legs touches the ring;
  • The ropes hold the fighter up;
  • The fighter holds or hangs on the ropes;
  • The fighter cannot defend themselves or continue.

Fighter1 Wins Within the First N Seconds
Fighter2 Wins Within the First N Seconds
Win Within the First N Seconds
Knockdown Within the First N Seconds
Bets are settled on the result of round 1.

Knockout or Knockdown in the First Round
Knockout in the First Round
Knockdown in the First Round
Bets are settled on the official result of round 1.

 


♟️ Chess

General Rules

  • Unless otherwise stated in the betting line, bets on chess are deemed to be on a single game.
  • All bets on the match remain valid until the end of the tournament. If the tournament is cancelled or interrupted and not completed, all bets are void.
  • If more than one game is played between the same players on the same day, bets may be placed on each game separately or on the aggregate of the games. Each game has its own schedule.
  • If one of the players is disqualified, all bets are void.
  • Unless otherwise stated in the betting line, the type of time control is set by the tournament rules.

 


Market Rules

Match Result (3-Way)
Double Chance
Bets are settled according to the official result of the game or match.
Unless otherwise stated in the betting line, bets in chess are deemed to be on a single game.
If the result of a multi-game match is determined before all games have been played, bets are settled on that result.

Handicap
Bets are settled according to the official result of the game or match.
Unless otherwise stated in the betting line, bets in chess are deemed to be on a single game.
If the result after the handicap is applied is a draw, the bet is settled as void.
In multi-game matches, if the result is determined before all games have been played, bets are settled accordingly.

Moves Over/Under
Bets are settled on the official result for the number of moves made in the game.

To Qualify
Bets are settled on the team or player that qualifies for the next stage of the tournament according to the official results published on the tournament's official website.
A team or player may need to play one or more matches in order to advance.

 


🏏 Cricket

General Rules

  • If a match is not completed within 48 hours of its original start time due to external factors, all bets are void except those whose outcomes had already been determined under the official competition rules.
  • If the match is cancelled or postponed by more than 48 hours from its original start time, all bets are void.
  • Bets on the Match Result are settled under the official competition rules.
    In matches affected by adverse weather, settlement is based on the official result.
    If no official result is announced, all bets are considered void.
    In the event of a tie, if the official rules do not determine a winner, dead-heat rules apply.
    If a bowl-off or super over is used to determine the winner, bets are settled on its result.
    If the winner of the match is determined by a coin toss, all bets are void.
  • In limited overs matches, at least 80% of the scheduled overs in each innings must be bowled for Over/Under bets to stand, except where the outcome has already been determined.
    In First-class or Test matches the whole match counts. In the event of a draw, at least 200 overs must be bowled for bets to stand.
  • In limited overs matches, at least 40% of the scheduled overs in each innings must be bowled for top batters or bowlers bets to stand, except where the team is all out or reaches its target before that threshold. Otherwise bets are void.

 


Market Rules

Match Result (2-Way)
Match Result (3-Way)
All bets are settled according to the official competition rules.
In a match affected by adverse weather, settlement is based on the official result. If no official result is declared, all bets are void.
In the event of a tie:

  • If the official rules do not determine a winner, the dead-heat rule applies.
  • If the winner is determined by a bowl off or super over, bets are settled on the official result.
  • If the winner of the match is determined by a coin toss, all bets are void.

For First Class matches:
If the official result is a tie, bets are settled as a dead-heat between the teams.
If a Draw option was offered, bets on the Draw are deemed lost in the event of a tie.
In a match abandoned due to adverse weather, all bets are void except where a winner is declared under the official rules.
If the match is cancelled and not replayed or restarted within 48 hours of its original start time, all bets are void.
If any of the initially announced teams is changed, all bets are void.

Double Chance
All bets are settled according to the official competition rules.
If no official result is announced, all bets are considered void.

Match to End in a Tie
Bets are settled on the official result announced at the end of the match, excluding super overs, bowl-offs or other methods used to determine a winner in the event of a tie. An official result is required for bets to stand.
If the match is abandoned or no official result is declared, all bets are void.
In First Class matches a tie occurs if the final scores are level once all innings in the match are completed and the match reaches its natural conclusion. Even if not all innings are fully completed, the official result announced at the end of the match remains valid. Declared innings are deemed completed innings.

Toss Winner
If no toss takes place, all bets are void.
Bets are determined on the official result. If no official result is available, settlement is based on our own statistics.

Toss Winner and Match Result
The selected team must win both the toss and the match.
In a match affected by adverse weather, settlement is based on the official result according to the competition rules.
If the match is cancelled and not replayed within 48 hours of its original start time, all bets are void.
Bets are also void if there is any change to the initially announced teams.

Toss Result and Over 0,5 Runs Off the First Delivery
The selected team must win the toss and score at least 1 run off the first delivery of the opening over.

Both Teams to Score
Both teams must score more, or less, than the stated total.
In limited overs matches, at least 80% of the scheduled overs in both innings must be bowled, except where settlement has already been determined; otherwise all bets are void.
If either innings falls below that threshold, all bets are void.
In First Class or Test matches, at least 200 overs must be bowled for bets to stand, except where settlement has already been determined.

Most Fours
Most Sixes
In limited overs matches, at least 80% of the scheduled overs in each innings must be bowled for bets to stand, except where settlement has already been determined.
In First Class matches, if the match ends in a draw, at least 200 overs must be bowled for bets to stand, except where settlement has already been determined.
Only boundaries hit directly off the bat count. Overthrows, all-run fours/sixes and extras do not count.
Boundaries scored in a super over do not count.
In First Class and Test matches only the boundaries of the first innings count.
If the game is not played after the bet is placed, the bet is void.

Most Extras
In limited overs matches, at least 80% of the scheduled overs in both innings must be bowled for bets to stand, except where the outcome has already been determined or the match reaches its natural conclusion without either innings being reduced below 80%.
If the innings were shortened because the match reached its natural conclusion, bets remain valid.
In First Class matches ending in a draw, at least 200 overs must be bowled for bets to be valid, except where settlement has already been determined.
Extras include: wide delivery, no ball, bye, leg bye and penalty runs.
If extras and runs off the bat occur on the same delivery, only the extras count.
Extras in a super over do not count.
In First Class matches only the extras of the first innings count.

Most Run Outs
In limited overs matches, if either innings falls below 80% of the scheduled overs, bets are void, except where the outcome has already been determined.
Run outs in a super over do not count.
In First Class or Test matches the whole match counts, but if the match ends in a draw, at least 200 overs must be bowled for bets to stand, except where settlement has already been determined.
If no play takes place after the bet is placed, all bets are void.

Most Catches
Wicketkeeper Catch
In limited overs matches, unless the outcome is already determined or an innings reaches its natural conclusion without being reduced below the required threshold, bets are void if at least 80% of the scheduled overs for each innings cannot be completed due to external factors (e.g. bad weather).
If an innings is shortened because the match reached its natural conclusion, bets stand.
In First Class matches ending in a draw, unless settlement is already determined, bets are void if fewer than 200 overs are bowled.
Catches in a super over do not count.
In First Class matches only catches in the first innings count.

Most Wicketkeeper Stumpings
In limited overs matches, unless the outcome is already determined or an innings reaches its natural conclusion without being reduced below the threshold, bets are void if at least 80% of the scheduled overs for each innings are not completed due to external factors (e.g. bad weather).
If any innings is shortened because the match reached its natural conclusion, bets stand.
In First Class matches ending in a draw, unless the outcome is already determined, bets are void if fewer than 200 overs are bowled.
Stumpings in a super over do not count.
In First Class matches only wicketkeeper stumpings in the first innings count.

3-Way Bet. Runs in the Over
Unless the outcome is already determined, both teams must bowl the full number of specified overs.
In limited overs matches, if the second innings is shortened for any reason after the first over of the first innings has been bowled, all bets are void.
In First Class or Test matches, only the first over of the first innings is taken into account for settlement.
The total score at the end of the over, including penalty runs, is used for settlement.

Highest Score in the First 5/6/10/12/15/20 Overs
Unless the outcome is already determined, all bets are void if the specified number of overs is not completed in both innings.
In limited overs matches, if the match is shortened due to external factors after the start of the first innings, all bets are void.
In First Class matches this market applies only to the teams' first innings.
If the innings reaches its natural conclusion within the specified number of overs (e.g. the team is all out or the target is reached), bets stand and are settled on the final innings score.
Settlement is determined by the official result.

Best Opening Partnership
Highest Score at the 1st Dismissal
Bets are settled on the score at each team's first fallen wicket, regardless of a batter retiring hurt.
A player retiring hurt does not count as a dismissal for settlement.
If a team loses no wicket by the end of its allotted overs, the final score is used for settlement.

Total Fours
Total Sixes
Total Boundaries
Only boundary fours and sixes scored directly off the bat count.
Overthrows, all-run fours/sixes and extras do not count.
In limited overs matches, unless the outcome is already determined, at least 80% of the scheduled overs in each innings must be bowled.
Fours/Sixes in a super over do not count.
In First Class or Test matches the whole match counts. However, if the match is drawn, at least 200 overs must be bowled for bets to stand.

Wickets Over/Under
In limited overs matches, for bets to stand at least 80% of the scheduled overs in each innings must be bowled, except where the result has already been determined.
Wickets taken in a super over do not count.
In First Class or Test matches the whole match counts. However, if the match ends in a draw, at least 200 overs must be bowled for bets to be valid, except where settlement has already been determined.

Total Runs
Bets are settled on the total number of runs scored in the match.
In limited overs matches, for bets to stand at least 80% of the scheduled overs in each innings must be bowled, except where the result has already been determined.
Runs scored in a super over do not count.
In First Class or Test matches the whole match counts. However, if the match ends in a draw, at least 200 overs must be bowled for bets to be valid, except where settlement has already been determined.
Penalty runs are included in the total only if awarded before the end of the innings. Penalty runs added retrospectively do not count.

Total Ducks
Bets are settled on the total number of ducks (a player dismissed without scoring) in the match.
In limited overs matches, for bets to stand at least 80% of the scheduled overs in each innings must be bowled, except where the result has already been determined.
In First Class matches ending in a draw, at least 200 overs must be bowled for bets to be valid, except where settlement has already been determined.
Ducks in a super over do not count.

Total Extras
Extras include: wide, no ball, bye, leg bye and penalty runs.
If a delivery results in both runs off the bat and an extra (e.g. wide or no ball), only the extra counts towards total extras.
In limited overs matches, for bets to stand at least 80% of the scheduled overs in each innings must be bowled, except where the result has already been determined.
Extras in a super over do not count.
In First Class or Test matches the whole match counts, but if the match ends in a draw at least 200 overs must be bowled, unless settlement is already determined.
If the game is not played after the bet is placed, the bet is void.

Total Run Outs
In limited overs matches, for bets to stand at least 80% of the scheduled overs in each innings must be bowled, except where the result has already been determined.
Run outs in a super over do not count.
In First Class or Test matches the whole match is taken into account. However, if the match ends in a draw, at least 200 overs must be bowled for bets to stand, unless settlement is already determined.

Total Runs in the Highest Scoring Over
Bets are settled on the highest scoring over in the match.
Penalty runs, are included in the total only if officially awarded at the time they were scored. Retrospective changes are not taken into account.
In limited overs matches, if any innings falls below 80% of the scheduled overs, all bets are void regardless of whether settlement is already determined.

First Boundary
For settlement of this market the boundary must be scored off the bat.
Only boundaries credited to the batter count. Byes, leg byes and wides do not count.
A boundary off a no-ball counts only if it is credited to the batter.
Regardless of any reduction in match length, the market is settled as long as a valid boundary is scored in the match.

Total Maidens
In limited overs matches, bets are void if fewer than 80% of the scheduled overs are bowled.
In Test or First Class matches ending in a draw, at least 200 overs must be bowled in the match for bets to stand.

Top Batter
In limited overs matches, at least 40% of the scheduled overs in each innings must be bowled for bets to be valid, except where a team is all out or reaches its target earlier.
If the batter does not bat, all bets on that player are void.
If two or more players finish the innings on the same number of runs, dead-heat rules apply.
In First Class or Test matches bets apply to the 1st innings only (unless stated otherwise) and at least 60 overs must be bowled unless the team is all out or declares.

Top Bowler
In limited overs matches, at least 40% of the scheduled overs in each innings must be bowled for bets to be valid, except where a team is all out or reaches its target earlier.
If the bowler does not bowl, all bets on that player are void.
If two or more players take the same number of wickets, the player conceding fewer runs is deemed the winner.
If there is still no clear winner, dead-heat rules apply.
In First Class and Test matches this market covers the 1st innings only (unless stated otherwise) and at least 60 overs must be bowled unless the team is all out or declares.

Player of the Match
Bets are settled on the officially announced Player of the Match.
If two or more players share the award, dead-heat rules apply.
If no Player of the Match is officially announced, all bets are void.

First Ball of the Match
Second Ball of the Match
Third Ball of the Match
The stated delivery must be bowled for bets to stand.
An over may contain more than six deliveries due to wides or no-balls.
Bets are settled on the specified delivery only. For example, consider the following sequence:
wide, wide, dot, one, four, wicket, two, three. Although the dot ball is the first legal delivery, it counts as the third delivery.
If a single delivery produces more than one outcome, settlement follows this hierarchy:

  1. Wicket
  2. No Ball
  3. Wide
  4. Bye / Leg Bye
  5. Runs (including dot ball)

Example: if four runs are scored off a No Ball, the outcome is No Ball.
If a delivery results in 2 runs and a Run Out, the bet is settled as Wicket.

Total Wide Balls
In limited overs matches, unless settlement is already determined, bets are void if at least 80% of the scheduled overs in each innings are not completed due to external factors (e.g. bad weather).
In First Class matches ending in a draw, unless settlement is already determined, bets are void if fewer than 200 overs are bowled.
Wides in a super over do not count.

Total Runs off the Delivery
Only runs credited to the stated delivery count. It does not matter whether the runs are legal or not.
Illegal balls such as wides are treated as individual deliveries. For example, an over containing two wides has 8 deliveries instead of the usual 6 legal balls.
If a wide is followed by a four, these are settled as two separate delivery markets: the Wide counts as 1 and the next delivery as 4.
If the stated delivery is not bowled for any reason, all bets on that delivery are void.

Total Runs in Over #
The whole over must be completed, except where the batting team is all out, declares, reaches its target within the over, or where the outcome of the market has already been determined.
Penalty runs count only when they are awarded for a specific delivery bowled within that over.

Wicket in Over #
The whole over must be completed, except where the batting team is all out, declares, reaches its target within the over, or where the outcome of the market has already been determined.

Boundary Four in Over #
Only fours credited to the batter count. Byes, leg byes and wides are not included.
Fours scored off a no ball count if the boundary is credited to the batter.
Overthrows are not credited to the batter and are not included in this market.
The full over must be completed, unless the batting team is all out, declares, reaches its target, or the outcome is already determined.

Boundary Six in Over #
Only sixes credited to the batter count.
The full over must be completed, unless the batting team is all out, declares, reaches its target, or the market outcome is already determined.
If six runs are scored off a single delivery but the batter did not hit a six (e.g. due to overthrows), it does not count for this market.

Exact Number of Runs in Over #
The whole over must be completed, except where the batting team is all out, declares, reaches its target within the over, or where the outcome of the market has already been determined.

Exact Number of Runs off Delivery #
Only runs scored off the stated delivery count. Both legal and illegal deliveries (such as wides) are valid for settlement.
A wide counts as a delivery in its own right. For example, an over containing two wides has eight deliveries instead of six.
If a wide is bowled and is followed by a four, these are treated as separate delivery markets: the first is settled as 1 run (wide), the second as 4 runs (legal delivery).
If the specified delivery is not bowled for any reason, all bets on that delivery are void.

Total Runs in an Over (Odd/Even)
Bets are settled on whether the total number of runs scored in the specified over is odd or even.
The full over must be completed, unless the batting team is all out, declares or reaches its target within the over.
Penalty runs count only when they are awarded for a specific delivery bowled within that over.
If zero runs are scored in total, this is treated as an even number.

Total Runs in the Match (Odd/Even)
Bets are settled on whether the total number of runs scored in the match is odd or even.
In limited overs matches, unless the outcome is already determined, at least 80% of the overs allotted to each innings must be bowled.
Runs scored in a super over do not count.
In First Class or Test matches the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled for bets to stand.
For settlement, penalty runs are included in the total only if officially awarded during play. Penalty runs awarded retrospectively do not count.

First 5/6/10/15/20 Overs Total
Unless the outcome is already determined, the specified number of overs must be completed for bets to stand.
If the innings reaches its natural conclusion within the specified number of overs (e.g. the team is all out or the target is reached), bets are settled on the final innings score.
Penalty runs are included in the total only if officially added during play. Retrospective changes do not count.
In the event a match is abandoned, all bets are void except where the outcome has already been determined.

Total Dismissals in the First 5/10/15 Overs
Bets are void if the specified number of overs is not completed, unless the batting team is all out, declares, reaches its target, or the outcome of the bet is already determined.
For settlement, if a batter is timed out or retires, the dismissal is deemed to have occurred on the previous delivery.

3-Way Bet. Innings
Bets stand only if both teams complete their first innings.

Innings Runs
In limited overs matches the team must have the opportunity to compete in at least 80% of the scheduled overs. Otherwise bets are void, unless settlement is already determined.
In First Class or Test matches at least 60 overs must be bowled in the innings, unless the stated team is all out or declares.
Penalty runs are included in the final total if awarded before the end of the innings. Runs added retrospectively do not count.

Innings Dismissals Over/Under
In limited overs matches, unless settlement is already determined, at least 80% of the overs normally allotted to the innings must be bowled for bets to stand.
Wickets taken in a super over do not count.
In First Class or Test matches, at least 60 overs must be bowled in the innings, except where the team is all out or declares.

Innings Fours Over/Under
Innings Sixes Over/Under
Only boundary fours or sixes scored directly off the bat count. Overthrows, all-run fours and extras are not included.
In limited overs matches, at least 80% of the normally allotted overs must be bowled, except where the outcome has already been determined.
Fours and sixes scored in a super over do not count.
In First Class or Test matches, at least 60 overs must be bowled in the innings, except where the team is all out or declares.

Innings Extras Over/Under
Includes wides, no balls, byes and leg byes. For no balls, additional runs taken off the delivery do not count.
In limited overs matches, at least 80% of the normally allotted overs must be bowled, except where the outcome has already been determined.
Extras taken in a super over do not count.
In First Class or Test matches, at least 60 overs must be bowled in the innings, except where the team is all out or declares.

Innings Run Outs Over/Under
In limited overs matches, at least 80% of the normally allotted overs must be bowled, except where the outcome has already been determined.
Run outs in a super over do not count.
In First Class or Test matches, at least 60 overs must be bowled in the innings, except where the team is all out or declares.

Innings Wide Balls Over/Under
In limited overs matches, unless the outcome is already determined, at least 80% of the scheduled overs must be bowled.
Wides bowled in a super over do not count.
In First Class or Test matches at least 60 overs must be bowled in the innings, unless the batting team is all out or declares.

Top Batter in the Innings
This market is settled on the batter making the highest individual score in a team's innings.
In limited overs matches at least 40% of the scheduled overs must be bowled in each innings for bets to stand, unless a team is all out or reaches its target before that point.
If the batter does not bat, bets on that player are void.
If two or more players score the same number of runs, dead-heat rules apply.

Top Bowler in the Innings
This market is settled on the bowler taking the most wickets in an innings.
In limited overs matches at least 40% of the scheduled overs must be bowled in each innings for bets to stand, unless a team is all out or reaches its target earlier.
If the bowler does not bowl, bets on that player are void.
If two or more players take the same number of wickets, the player conceding fewer runs is deemed the winner.
If there is still no winner, dead-heat rules apply.

Player Total Runs
Player to Score 10/25/50/75/100 Runs
Highest Individual Score
Top Batter's Total
In limited overs matches, unless the outcome is already determined, bets are void if the number of scheduled overs in the innings is reduced by more than 20% from the time the bet was placed.
If the game is not played after the bet is placed, the bet is void.
If a batter retires hurt, settlement is based on the score at the moment of retirement. If the batter returns and scores additional runs, those runs are added to their total for settlement.
In the case of a concussion substitution, bets on the original player are settled on their final score (if they batted) or void (if they did not bat). A new market is opened for the replacement player.
Bets placed after the batter has faced their final ball are void.
Live bets: For bets to be valid, the batting player must be at the crease when the ball is delivered.
Pre-match bets: The batting player does not need to be at the crease as long as, at the time the bet is placed, his team has the opportunity to compete in at least 80% of the allocated overs.

Top Batter's Team
The same rules as the Top Batter market apply to this market.
In the event of a tie, dead-heat rules apply.

Top Bowler's Team
The same rules as the Top Bowler market apply to this market.
In the event of a tie, dead-heat rules apply.

50 and Win
Unless the batter has already reached 50 runs, the stated batter's team must be able to have 80% of the scheduled overs bowled, otherwise all bets are void.
For the bet to win, the stated batter must score at least 50 runs and their team must win the match according to the official result.
If no official result is declared, all bets are void regardless of whether the batter passed 50.

To Score 50/100 Runs
Bets are settled on whether the selected batter scores at least 50 or 100 runs in the match.
In limited overs matches, unless settlement is already determined, bets are void if the match is reduced below 80% of the scheduled overs.
In Test and First Class matches ending in a draw, at least 200 overs must be bowled in the game for bets to stand.

Player Total Fours
Player Total Sixes
Only boundary fours/sixes scored off the bat count. Overthrows, all-run fours and extras do not count.
In limited overs matches, unless settlement is already determined, bets are void if the number of scheduled overs in the innings is reduced by more than 20% from the time the bet was placed.
If for any reason the game is not played after the bet is placed, the bet is void.
Live bets: For bets to be valid, the batting player must be at the crease when the ball is delivered.
Pre-match bets: The batting player does not need to be at the crease as long as, at the time the bet is placed, his team has the opportunity to compete in at least 80% of the allocated overs.
Fours/sixes scored in a super over do not count.

Method of Dismissal (2-Way)
Method of Dismissal (7-Way)
Method of Dismissal (6-Way)
Player Method of Dismissal
If the specified batter is not out, all bets are void.
Valid methods of dismissal include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out.
If the specified batter retires and does not return to bat later, all bets are void. If the batter returns and is dismissed, bets stand.
If the specified wicket does not fall, all bets are void.
In the 2-Way market, "Caught" includes catches by fielders, by the wicketkeeper and catches in general. All other methods count as "Not Caught".

Next Player Out
For bets to stand, both stated batters must be at the crease when one of them is dismissed.
If a batter retires (retired hurt or retired not out), all bets are void and a new market is created.
If no further wicket falls for any reason, all bets are void.

Team Total Before Dismissal #
Settlement takes into account the team score at the moment the specified wicket falls.
If a batter retires hurt and is replaced, this does not count as a wicket. The market is not settled until a wicket falls.
If the innings reaches its natural conclusion (declaration or target reached), the final innings score is used for settlement.
If the game is not played after the bet is placed, the bet is void.
If play is shortened by rain, bets placed before the interruption are settled if the total has already been reached. However, if the total is not reached and play does not resume, they are void.
Penalty runs are included.
In the event a match is abandoned, all bets are void except where the outcome has already been determined.

Batter Match-Up
Bets are settled on the official innings results of the specified batters.
If both batters score the same number of runs, bets are settled as a dead heat.
In limited overs matches, if at least 80% of the scheduled overs in any innings are not completed after the bet is placed due to external factors (e.g. bad weather), bets are void, except where the outcome has already been determined.
Runs scored in a super over do not count.

Bowler Match-Up
Bets are settled on the official innings results of the specified bowlers.
In limited overs matches, if at least 80% of the scheduled overs in any innings are not completed after the bet is placed due to external factors (e.g. bad weather), bets are void, except where the outcome has already been determined.
If both bowlers take the same number of wickets, bets are settled as a dead heat.
Wickets taken in a super over do not count.

Series Winner
Unless otherwise stated, bets on series markets remain valid if at least one of the scheduled matches is completed.
If no play takes place in the Series after the bet is placed, all bets are void.
If the series ends level and no tie option was offered, all bets are void.

Series Winner After 2 Tests
Bets on series markets stand if at least two of the scheduled matches are completed, unless stated otherwise.
If no play takes place in the Series after the bet is placed, all bets are void.

Series Handicap
Unless settlement of the bets is already determined, bets are void if the scheduled games (after the bet is placed) are not completed.

Team with the Highest Innings Total
In the event of a tie, dead-heat rules apply.

Series Score
Unless the outcome is already determined, bets are void if the scheduled games are not played.

Result of Test/Series Match 1
Unless otherwise stated, bets on series markets remain valid if at least one of the scheduled matches is completed.
If the series ends level and no tie option was offered, bets are void.

Player of the Series
Bets on any player who does not play in the specified series are void.
The winner is announced by the ICC.
Dead-heat rules apply.

Double Chance
All match bets are settled on the official result.
If no official result is announced, all bets are considered void.

Series Toss Winner
The team winning the most tosses in the series.
Bets are void if the scheduled coin tosses do not take place, except where settlement has already been determined.
In the event of a tie in a series with an even number of matches, dead-heat rules apply.

Total Runs in the Series
Settled on the total number of runs scored across all matches in the series.
In a series of limited overs matches, at least 90% of the allocated overs must be bowled in every match of the series, except where settlement has already been determined.
Runs scored in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.

Total Fours in the Series
Total Sixes in the Series
Total Boundaries in the Series
Settled on the total number of fours/sixes/boundaries scored across all matches in the series.
In a series of limited overs matches, at least 90% of the allocated overs must be bowled in every match of the series, except where settlement has already been determined.
Only fours/sixes hit with the bat count. Overthrows, all-run fours/sixes and extras do not count.
Fours/sixes scored in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.

Most Fours in the Series
Most Sixes in the Series
Settled on the total number of fours/sixes scored by a team across all matches in the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
Only fours/sixes hit with the bat count. Overthrows, all-run fours/sixes and extras do not count.
Fours/sixes scored in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.

Most Run Outs in the Series
Settled on the most run outs recorded across all matches in the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
Run outs in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.
If the game is not played after the bet is placed, this bet is void.

Total Wides in the Series
Total Extras in the Series
Includes wides, no balls, byes, leg byes and penalty runs in all matches of the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
Wides/extras bowled in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.
If the game is not played after the bet is placed, this bet is void.

Most Extras in the Series
Includes wides, no balls, byes, leg byes and penalty runs in all matches of the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
Extras in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.
If the game is not played after the bet is placed, this bet is void.

Total Wickets in the Series
Settled on the total number of wickets that fall across all matches in the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
Wickets falling in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.
If the game is not played after the bet is placed, this bet is void.

Total Run Outs in the Series
Total Ducks in the Series
Settled on the total number of run outs or ducks recorded across all matches in the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
Run outs/ducks in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.
If the game is not played after the bet is placed, this bet is void.

Both Teams to Score in the Series
In all matches of the series both teams must score more or less than the specified total.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
In First Class or Test matches at least 60 overs must be bowled in each innings, unless the stated team is all out or declares.

Total Maidens in the Series
Settled on the total number of maidens bowled across all matches in the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
Maidens bowled in a super over do not count.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.
If the game is not played after the bet is placed, this bet is void.

Series Top Batter Total
Settled on the sum of all top batter scores across all matches in the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.
If the game is not played after the bet is placed, this bet is void.

Series Highest Scoring Over Total
Settled on the sum of all highest scoring overs across all matches in the series.
In a series with limited overs matches, at least 90% of the allotted overs must be bowled in all matches, except where settlement has already been determined.
In a series with First Class or Test matches, the whole match is taken into account, but if the match ends in a draw at least 200 overs must be bowled in each match.
If the game is not played after the bet is placed, this bet is void.

Total Wickets Caught
The total number of wickets caught by players throughout the match. In limited overs matches, unless the outcome is already determined, bets are void if, after the bet is placed, at least 80% of the scheduled overs in any innings are not completed due to external factors (including weather).
Catches made in a super over do not count.

Team Total Wickets Caught (settled for the bowling team)
The total number of wickets caught by players per innings. In limited overs matches, unless the outcome is already determined, bets are void if, after the bet is placed, at least 80% of the scheduled overs in any innings are not completed due to external factors (including bad weather).
Team markets are settled from the bowling team's perspective. Catches made in a super over do not count.

Team Total Dot Balls (including byes and leg byes)
The total number of dot balls for each team per innings. In limited overs matches, unless the outcome is already determined, bets are void if, after the bet is placed, at least 80% of the scheduled overs in any innings are not completed due to external factors (including bad weather).
Dot balls in a super over do not count.

Mankading in the Match
This means the bowler running out the non-striking batter when they leave the crease before the ball is delivered.

Either Team to Score Exactly Nelson (111 runs)
The bet wins if either team finishes its innings on exactly 111 runs. In limited overs matches, unless the outcome is already determined, bets are void if, after the bet is placed, at least 80% of the scheduled overs in any innings are not completed due to external factors (including bad weather).
Double Nelson (222) and Triple Nelson (333) do not count.

Any Opening Batter to Reach the End of the Innings
The bet wins if at least one of the opening batters remains not out at the end of the innings. In limited overs matches, unless the outcome is already determined, bets are void if, after the bet is placed, at least 80% of the scheduled overs in any innings are not completed due to external factors (including bad weather).

Percentage of Runs from Boundaries
The percentage of runs scored from boundaries relative to the total runs in the match. In limited overs matches, unless the outcome is already determined, bets are void if, after the bet is placed, at least 80% of the scheduled overs in any innings are not completed due to external factors (including bad weather).
Runs and boundaries in a super over do not count.

Team Percentage of Runs from Boundaries
The percentage of a team's runs scored from boundaries relative to the total runs in the innings. In limited overs matches, unless the outcome is already determined, bets are void if, after the bet is placed, at least 80% of the scheduled overs in any innings are not completed due to external factors (including bad weather).
Runs and boundaries in a super over do not count.

Powerplay Total Runs (Both Teams)
Bets on this market are settled on the total number of runs scored by both teams during the Powerplay overs. In T20 matches the Powerplay means the first 6 overs of each team's innings. In ODI matches it means the first 10 overs of each team's innings.

This market is settled on each team's 6 overs (T20) or 10 overs (ODI) even if the match is shortened by external factors (e.g. rain). Unless the outcome is already determined, all of the specified overs must be bowled for bets to stand; if they are not all bowled, bets are void.
If the Powerplay reaches its natural conclusion within the specified number of overs (e.g. the team is all out or the target is reached), bets stand and are settled on the final innings score.
For settlement, extras and penalty runs are included in the final total if officially awarded during play. Extras and penalty runs awarded retrospectively do not count.

Player Batting Time
Bets on this market are settled on the total time (in minutes) the stated player spends at the crease during the innings. Time is counted from the moment they face their first legal delivery until they are dismissed or the innings ends, whichever comes first.
Time is measured in real-time minutes, not in balls or overs. If the player does not bat, bets are void. If a player retires or retires not out the time elapsed up to that moment counts.
If there is a rain delay or another interruption, the clock stops and restarts when play resumes.
The official timing is determined primarily using the ESPNcricinfo scorecard. If the match is abandoned before the player has a chance to bat, all bets are void.
If ESPNcricinfo provides incomplete or clearly incorrect information, we reserve the right to use our own discretion to settle the market.
Time spent in a super over does not count.

Bat to Break
Bets on this market are settled on whether a bat clearly and visibly breaks during the match due to contact with the ball or normal use.
A bat is considered broken if it splits in two, cracks visibly, or any part of it comes off (e.g. the toe, the handle).
Superficial damage or minor cracks do not count. Only incidents during active play are taken into account. Incidents in the warm-up or after the match are not taken into account.
This market is settled based on our internal sources and review of the official broadcast footage. External websites or third-party reports are not used for settlement. Our decision is final, particularly where no official confirmation is available.

 


Outright Betting Rules

In outright betting markets, non-participating player allocations apply. These are as follows:

Market T10 T20 One Day Test
Sixes 13 12 8 8
Fours 17 26 42 117
Fifties 2 2 3 8
Centuries 0 0 1 3
Wickets 9 12 14 33
Run outs 1 1 1 1
Ducks 1 1 2 4
Runs - 325 465 -
Catches - 12 - -
Fielder Catches - 8 - -
Wicketkeeper Catches - 2 - -
Caught and Bowled - 0 - -
Stumped - 0 - -
Bowled - 3 - -
LBW - 0 - -
Retirements - 0 - -
Retired Hurt - 0 - -
Hit Wicket - 0 - -

 


Non-Participating Player Allocation
The non-participating player allocation applies only to matches abandoned without an official result.
This allocation is not applied to a shortened match that has an official result.
If a match is abandoned, the set figure is added to the outright betting markets.
The amounts of these values for the different formats are set out in the table above.

Tournament Winner
This market is settled on the official tournament result.
In the event of a tie in the tournament, dead-heat rules apply.
If the tournament is cancelled, bets are void.

Runs in the Tournament
This market is settled after the tournament is completed.
If the tournament is cancelled, bets are void.
If one or more matches are abandoned, the non-runner allocation is applied when settling this market.
The non-runner allocation applies only to fully abandoned matches, not to shortened matches.

Sixes in the Tournament
This market is settled after the tournament is completed.
If the tournament is cancelled, bets are void.
If one or more matches are abandoned, the non-runner allocation is applied when settling this market.
The non-runner allocation applies only to fully abandoned matches, not to shortened matches.

Fours in the Tournament
This market is settled after the tournament is completed.
If the tournament is cancelled, bets are void.
If one or more matches are abandoned, the non-runner allocation is applied when settling this market.
The non-runner allocation applies only to fully abandoned matches, not to shortened matches.

Wickets in the Tournament
This market is settled after the tournament is completed.
If the tournament is cancelled, bets are void.
In the event a match is abandoned, the non-participating player allocation applies to the settlement of this market.
The non-runner allocation applies only to fully abandoned matches, not to shortened matches.

Ducks in the Tournament
This market is settled after the tournament is completed.
If the tournament is cancelled, bets are void.
In the event a match is abandoned, the non-participating player allocation applies to the settlement of this market.
The non-runner allocation applies only to fully abandoned matches, not to shortened matches.

Top Batter in the Tournament
This market is for the player scoring the most runs in the tournament.
Settlement is made according to the official result after the tournament is completed.
If the tournament is cancelled, bets are void.

Top Bowler in the Tournament
This market is for the player taking the most wickets in the tournament.
Settlement is made according to the official result after the tournament is completed.
If the tournament is cancelled, bets are void.

Team's Top Batter in the Tournament
This market is for the stated team's highest run scorer in the tournament.
Settlement is made according to the official result after the tournament is completed.
If the tournament is cancelled, bets are void.

Team's Top Bowler in the Tournament
This market is for the stated team's highest wicket taker in the tournament.
Settlement is made according to the official result after the tournament is completed.
If the tournament is cancelled, bets are void.

Most Tosses Won in the Tournament
Settled on the team winning the most tosses in the tournament.
In the event of a tie, dead-heat rules apply.

Most Runs in the Tournament
Settlement is based on the team scoring the most runs in the tournament, according to the official result once the tournament is complete.
If the tournament is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.

Most Sixes in the Tournament
Settlement is based on the team hitting the most sixes in the tournament, according to the official result once the tournament is complete.
If the tournament is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.

Most Fours in the Tournament
Settlement is based on the team hitting the most fours in the tournament, according to the official result once the tournament is complete.
If the tournament is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.

Player Total Sixes in the Tournament
Settlement is based on the number of sixes hit by the specified player, according to the official result once the tournament is complete.
If the tournament is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.

Player Total Fours in the Tournament
Settlement is based on the number of fours hit by the specified player, according to the official result once the tournament is complete.
If the tournament is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.

Player with the Most Sixes in the Tournament
Settlement is based on the player hitting the most sixes in the tournament, according to the official result once the tournament is complete.
If the tournament is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.

Player with the Most Fours in the Tournament
Settlement is based on the player hitting the most fours in the tournament, according to the official result once the tournament is complete.
If the tournament is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.

Daily Batter Comparison
Compares the stated players' statistics (runs/fours/sixes) in the day's matches and is settled on the official results.
If one of the matches is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.
The "Winner" market is settled on the players' total runs.

Daily Bowler Comparison
Compares the wickets taken by the stated players in the day's matches and is settled on the official results.
If one of the matches is cancelled, all bets are void.
In the event of a tie, dead-heat rules apply.
The "Winner" market is settled on the players' total wickets.

Total Catches in the Tournament
Fielder Catches
Wicketkeeper Catches
Caught and Bowled
Stumped
Bowled
LBW
Retirements
Retired Hurt
Hit Wicket
Run Outs
These markets are settled after the tournament is completed.
If the tournament is cancelled, bets are void.
If one or more matches are abandoned, the non-runner allocation is applied when settling this market.
The non-runner allocation applies only to fully abandoned matches, not to shortened matches.

Fifties in the Tournament
Centuries
Double Centuries
These markets are settled after the tournament is completed.
If the tournament is cancelled, bets are void.
If one or more matches are abandoned, the non-runner allocation is applied when settling this market.
The non-runner allocation applies only to fully abandoned matches, not to shortened matches.

Innings with the Most Overs in the Tournament
Opening Partnership
Individual Score in the Match
Fours in the Match
Sixes in the Match
This market covers the most runs/fours/sixes scored in any over/innings/match throughout the tournament.
Settled on the official results once the tournament is complete.
If the tournament is cancelled, bets are void.

Total Overs with Six Sixes in the Tournament
The full over must be played, unless the batting team is all out, declares or reaches its target within the over.
Only sixes hit with the bat count. Overthrows, all-run sixes and extras do not count.
Sixes scored in a super over do not count.

Tournament Economy Rate
Only matches in which the player takes part are taken into account.
At least 20 overs must be bowled for the T20 format.
At least 30 overs must be bowled for the ODI format.

Team# to Win the Match and the Opening Partnership
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.
If for any reason the game is not played after the bet is placed, the bet is void.
In the event of a tie in the opening partnership, the market is settled as lost.
If the match ends in a tie, the market is void.

Team# to Win the Match, the Toss and the Opening Partnership
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.
If for any reason the game is not played after the bet is placed, the bet is void.
In the event of a tie in the opening partnership, the market is settled as lost.
If the match ends in a tie, the market is void.
If no toss takes place, the market is void.

Team# to Win the Match and Match Run Outs Over 1.5
If the match ends in a tie, the market is void.
In limited overs matches, if at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has been determined.

Team# to Win the Match and Match Ducks Over 1.5
If the match ends in a tie, the market is void.
In limited overs matches, if at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has been determined.

Team# to Win the Match and Team# to Hit the Most Sixes
Only sixes hit with the bat count. Overthrows, all-run sixes and extras do not count.
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.
If for any reason the game is not played after the bet is placed, the bet is void.
Sixes scored in a super over do not count.
If the most sixes is tied, the market is settled as a loss.
If the match ends in a tie, the market is void.

Team# to Win the Match and Team# to Hit the Most Fours
Only fours scored off the bat count. Overthrows, all-run fours and extras do not count.
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.
If for any reason the game is not played after the bet is placed, the bet is void.
Fours scored in a super over do not count.
If the most fours is tied, the market is settled as a loss.
If the match ends in a tie, the market is void.

Team# to Win the Match and the Toss and Player Runs in the Over
If at least one of the stated selections does not take place, bets are void.
If the match ends in a tie, the market is void.

All Four Openers to Score More Than # Runs Each
Opener, means one of the two batters at the wicket at the start of the innings.
All four openers must take the field for the bet to be settled.

Boundary off All 6 Deliveries in an Over
Only boundary fours/sixes scored off the bat count.
Overthrows, all-run fours and extras do not count.
Super over deliveries do not count.

Both Teams to Record a Run Out
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.

Both Teams to Score More Than # Runs in Their 1st Over
Bets are settled according to the total number of runs scored in the specified overs.
The entire over must be bowled, except where the batting team is All Out, makes a Declaration, or reaches its target within the over.
Penalty Runs count only when they are awarded for a specific delivery bowled within that Over.

Both Teams to Score More Than 59.5 Runs in the First 6 Overs
Bets are settled according to the total number of runs scored in the specified overs.
All of the overs must be bowled, unless the batting team is all out, declares or reaches its target within the over.

Both Teams to Hit More Than # Fours
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.
Fours scored in a super over do not count.

Both Teams to Hit More Than # Sixes
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.
Sixes scored in a super over do not count.

Team# Total Boundaries in Over #
Only boundary fours/sixes scored off the bat count. Overthrows, all-run fours and extras do not count.
Bets are settled on the total number of boundaries scored in the specified overs.
The entire over must be bowled, except where the batting team is All Out, makes a Declaration, or reaches its target within the over.
Penalty Runs count only when they are awarded for a specific delivery bowled within that Over.

Over # Sixes, # Fours and # Wides
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.

Over # Sixes and # Wickets
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.

Whole Team Bowled Out by End of 1st Innings of the Match
Except where settlement has already been determined, at least the following minimum number of overs must be scheduled; otherwise all bets are void.
Matches of 20 overs or fewer (including 100-ball competitions): all overs allotted for each team to play must be scheduled.
One Day Matches: at least 40 overs must be scheduled for each team.

Bowled, Caught, LBW, Run Out, Stumped in an Innings
Except where settlement has already been determined, at least the following minimum number of overs must be scheduled; otherwise all bets are void.
Matches of 20 overs or fewer (including 100-ball competitions): all overs allotted for each team to play must be scheduled.
One Day Matches: at least 40 overs must be scheduled for each team.

Either Team Wins by 10 Wickets
Except where settlement has already been determined, at least the following minimum number of overs must be scheduled; otherwise all bets are void.
Matches of 20 overs or fewer (including 100-ball competitions): all overs allotted for each team to play must be scheduled.
One Day Matches: at least 40 overs must be scheduled for each team.

All 20 Wickets Fall
Except where settlement has already been determined, at least the following minimum number of overs must be scheduled; otherwise all bets are void.
Matches of 20 overs or fewer (including 100-ball competitions): all overs allotted for each team to play must be scheduled.
One Day Matches: at least 40 overs must be scheduled for each team.

Hat-Trick in the Match
If a hat-trick (defined as a bowler dismissing three batters on consecutive deliveries) is officially recorded in the match, bets are settled as "Yes".

Wicket Falls in All of the First # Overs of the MatchThe full over must be completed, except where the batting team is all out, declares or reaches its target within the over, or where the outcome of this market is already determined.

Highest Scoring Over of the Match Occurs in the Team's #. Innings
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.

Deliveries in an Over (Legal and Illegal) Over 8.5
The entire over must be bowled, except where the batting team is All Out, makes a Declaration, or reaches its target within the over.

One of the Team Captains Is Player of the Match
For the bet to be settled as won, one of the team captains must be officially named Player of the Match.

Player Strike Rate
For Strike Rate bets to stand, minimum criteria must be met.

  • T20: 8 balls faced or 15 runs scored.
  • ODI: 15 balls faced or 20 runs scored.
  • Test: 20 balls faced or 20 runs scored.

Player Economy
Minimum number of overs the player must bowl for bets to stand:

  • T20: 2 overs
  • ODI: 3 overs
  • Test: 5 overs

First Event to Occur?
The market is settled on which of the listed events occurs first. At least one of the options must occur for settlement.

Any Opening Batter Reaches the End of the Innings
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.

Caught and Bowled Dismissal Method in the Match
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.

Golden Duck in the Match
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.
A Platinum Duck is also settled as a Golden Duck.

Retired Hurt
Retirement Occurs in the Match
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.

Series Score by Coin Toss
Bets are void if the scheduled coin tosses do not take place, except where settlement has already been determined.

Total No Balls
In limited overs matches, if after the bet is placed at least 80% of the scheduled overs in any innings cannot be completed due to external factors, including bad weather, bets are void, except where settlement has already been determined.

Total Dot Balls
Wickets, byes and leg byes also count.

 


Fast Markets

Dismissal on the Ball
If the specified ball is not bowled, all bets are void.
All wickets credited to the specified ball count.
Retired hurt and timed out do not count.
Example: If an over starts wide, wicket, wide, dot ball, there is a wicket on the first legal ball of the over but no wicket on the second legal ball.

Extra in the Over
Will there be an extra in the specified Over?
Except where the outcome of this market is already determined, the full Over must be bowled unless the batting team is All Out, declares or reaches its target within the Over.
Wides, byes, leg-byes, no balls and penalty runs count as extras when credited to a specific delivery bowled within this Over.

Over Mayhem
The entire over must be bowled, except where the batting team is All Out, makes a Declaration, or reaches its target within the over.
Settlement:

  • 1 point for each run scored in the Over
  • 2 bonus points per boundary scored
  • 10 points per wicket taken

Over Booster
The entire over must be bowled, except where the batting team is All Out, makes a Declaration, or reaches its target within the over.
Settlement: 1 point per run scored in the Over x runs scored off the last ball.
If the last ball is not bowled because the team is All Out, declares or reaches its target, the last ball actually bowled counts as the "last ball of the Over".
If the last ball is not bowled for any other reason, all bets are void.

Over Lottery
Bets are settled on matching the outcomes of three specific balls in an Over.
The entire over must be bowled, except where the batting team is All Out, makes a Declaration, or reaches its target within the over.
The specified ball is defined as the legal delivery on which the selection occurs.
Example: If the Over starts Wide, Wide, Single, the first legal delivery is the Single and it is settled as 3 runs (2 wides + 1 run).
As listed below, the outcome of each Over corresponds to one of the predefined combinations.
The operator's decision is final.

Over Combination:

1, 2, 13, 24, 35, 46 Dot Ball, Single, Boundary Four
3, 14, 25, 36, 47 Wicket, Boundary Six
4, 15, 26, 37, 48 Two, Boundary Four, Boundary Six
5, 16, 27, 38, 49 Dot Ball, Two, Four
6, 17, 28, 39 Single, Four, Six
7, 18, 29, 40 Three, Four
8, 19, 30, 41 Dot Ball, Single, Two
9, 20, 31, 42 Single, Two, Three
10, 21, 32, 43 Two, Six
11, 22, 33, 44 Two, Three, Boundary Four
12, 23, 34, 45 Wicket, Single, Two

Will the Dismissal Be a Golden Duck
This market refers to the batter being dismissed on the first delivery they face.
A dismissal on the batter's first ball of the innings is called a Golden Duck.
A Platinum Duck (dismissal without facing a delivery) is also settled as a Golden Duck.
Bets are settled as "Yes" if such a dismissal is officially recorded in the match.

Total Balls Before Dismissal
Settlement is based on the number of completed legal balls faced against the specified wicket as recorded in the official scorecard.
Only completed, legal deliveries count.
If the batter retires hurt and is replaced by another player, this does not count as a dismissal. The market is not settled until a wicket falls.
If the innings reaches its natural conclusion (declaration or the team reaching its target), the final number of balls faced is settled only if it is possible to exceed the traded totals. Otherwise bets are void.
Except where the outcome is already determined, if no play takes place after the bet is placed, the bet is void.
If play is shortened due to rain:

  • If the total has already been passed, bets are settled.
  • If the outcome is not yet determined and no further play takes place, bets are void.

Dismissal on the Delivery
Will a wicket be taken on the specified delivery? Only wickets officially credited to the specified delivery count. It does not matter whether the delivery is legal.
An illegal delivery (e.g. a wide ball) counts as a delivery in its own right.
Example: an over containing 2 wides has 8 deliveries instead of 6 legal balls.
If the delivery in question is not bowled for any reason, bets on that delivery are void.

Dismissal or Boundary on the Delivery
Will a wicket or boundary come on the specified delivery? Only wickets and deliveries officially credited to the specified delivery count. It does not matter whether the delivery is legal.
An illegal delivery (e.g. a wide ball) counts as a delivery in its own right.
Example: an over containing 2 wides has 8 deliveries instead of 6 legal balls.
If the delivery in question is not bowled for any reason, bets on that delivery are void.
Only genuine boundaries hit off the bat count. Overthrows or all-run fours/sixes do not count.

Extra on the Delivery
Will an extra be conceded on the specified delivery?
Wides, byes, leg-byes, no balls and penalty runs count as extras.
Only extras officially credited to the specified delivery count. It does not matter whether the delivery is legal.
An illegal ball (e.g. a wide ball) counts as a delivery in its own right.
Example: an over containing 2 wides has 8 deliveries instead of 6 legal balls.
If the delivery in question is not bowled for any reason, bets on that delivery are void.

First Impact on the Delivery
After the bowler bowls the specified delivery, what is the first impact?
The bat, the batter, the stumps or something else (none of these)?
Where it is impossible to determine the first impact (e.g. simultaneous contact with bat and pad), bets are void.
The operator's decision is final.
The delivery does not have to be legal. Illegal balls (e.g. a wide ball) count as deliveries.
An over containing 2 wides has 8 deliveries instead of 6 legal balls.
If the delivery in question is not bowled for any reason, bets on that delivery are void.

Boundary in the Over
Only boundaries credited to the batter count.
Byes, leg byes or wides do not count.
A boundary hit off a No Ball counts only if it is credited to the batter.
Except where the outcome is already determined, the full Over must be bowled unless the batting team is All Out, declares or reaches its target within the Over.
Overthrows are not credited to the batter, so they do not count for this market either.

First Scoring Shot
How many runs are scored off the bat on the first scoring shot of the Over?
1, 2, 3, 4, 6 or Other.
Only runs credited to the batter count.
If the first score in the Over is a wide and a 4 is hit off the next delivery, the market is settled as 4.
If a No Ball is bowled and runs are scored from it, only the amount credited to the batter counts.
There must be a delivery on which runs are credited to the batter, otherwise bets are void.
Overthrows count as long as they are credited to the batter.
Example: If the batter scores 1 run and 4 overthrows are conceded, the batter is credited with 5 runs and the market is settled as "Other".

Player to Hit the Boundary
Will the specified player hit the next boundary?
Only genuine boundaries hit with the bat count.
Overthrows, all-run fours and sixes do not count.
If no further boundary is scored after the bet is placed, bets are void.
As long as the next boundary is hit, the specified player does not need to be at the crease when it is hit.

Next Boundary: 4 or 6
Will the next boundary be a 4 or a 6?
Only genuine boundaries hit with the bat count.
Overthrows, all-run fours and sixes do not count.
If no further boundary is scored after the bet is placed, bets are void.

Boundary Side
Will the next boundary come on the off side or the leg side of the field?
Only genuine boundaries hit with the bat count.
Overthrows, all-run fours and sixes do not count.
Off/leg side is judged by the batter's stance at the moment the bowler starts to deliver the ball.
Switch hits or reverse sweeps do not change how the side is determined.
Where it is impossible to determine the side on which the boundary was hit, bets are void.
The operator's decision is final.

Extra Method
What will be the next Type of Extra conceded by the bowling team?
Possible outcomes: Wide, No Ball, Leg Bye, Bye and Penalty Runs.
If no further extra is conceded, bets are void.
If more than one type of extra occurs on the same delivery, the outcome is determined by the extra that occurs first chronologically.
Example: If a No Ball is followed by Leg Byes, the outcome is No Ball.

Player to Concede an Extra
Which player will be bowling when the next extra is conceded?
Extras include: Wide, Bye, Leg-Bye, No Ball and Penalty Run.
Penalty Runs count only when credited to a specific delivery bowled by the specified bowler.
If they are not credited to a delivery and the next extra is penalty runs, bets are void.
If no further extra is conceded after the bet is placed, the bet is void.

Wide Method
On which side of the field will the next wide be bowled?
Options: Off Side, Leg Side or Other (Above Head Height).
Off Side and Leg Side are determined by the batter's stance at the moment the bowler starts to deliver the ball.
A switch hit or reverse shot does not affect this determination.
Where it is impossible to determine the type of wide, the bet is void.
The operator's decision is final.

No Ball Method
What type of No Ball will the next No Ball be?
Options: Front Foot or Other.
If no further No Ball occurs after the bet is placed, the bet is void.
Where it is impossible to determine whether the No Ball was Front Foot or Other, the bet is void.
The operator's decision is final.

Who Takes the Catch
Which type of player will take the next catch?
Options: Wicketkeeper, Bowler or Fielder.
Substitute fielders and impact players also count in this market.
Settlement is based on the player's role at the moment the catch is taken.
Example: If a player who is normally the wicketkeeper takes the catch as an ordinary fielder, the winner is "Fielder".
If no catch is taken after the bet is placed, the bet is void.

Balls at the Time of the Catch
How many legal balls will have been bowled in the innings at the moment of the next catch?
Wides and no balls are not included in the ball count.
Example: even if two wides are bowled in the Over, it still counts as only 6 legal balls.
If no catch occurs after the bet is placed, the bet is void.

Player to Take the Catch
Which of the listed players will take the next catch?
Only the listed players count. If the catch is taken by a substitute fielder or impact player, bets are void.
If no catch is taken after the bet is placed, the bet is void.

Boundary on the Ball
If not all the balls mentioned in the over are bowled, all bets are considered void.
Only boundaries hit off the bat count. Overthrows, all run fours and extras do not count.
The specified ball must be legal and completed, and the boundary must come off that ball for the selection to win.
If there are extra deliveries (e.g. a wide followed by a four), this counts as won only if the boundary comes off the bat on a legal ball.

Single on the Ball
If not all the balls mentioned in the over are bowled, all bets are considered void.
A single is defined as a legal delivery on which 1 run is scored off the bat and credited to the batter. Extras do not count.
The ball in question must be legal and completed.
If there is a wide followed by a single, the ball does not count as a single. (2 runs are credited).
If there is a wide followed by a dot, the 1 run does not count as a single because it is not scored off the bat or credited to the batter.

Dot off the Ball
If not all the balls mentioned in the over are bowled, all bets are considered void.
A dot is defined as a legal delivery on which no runs are scored. Extras are included.
The ball in question must be legal and completed.
If there is a wide followed by a dot, the ball does not count as a dot. 1 run is credited to that ball.

Total Runs Between Balls # and #
Except where settlement is already determined, all of the specified number of Balls must be bowled, otherwise bets are void.
If the innings reaches its natural conclusion within the specified number of Balls (e.g. the team is all out or the target is reached), bets stand and are settled on the final Innings score.
Penalty runs are included in the total only if they are officially awarded during play. Penalty runs awarded retrospectively do not count.
If a match is abandoned, bets are void except where settlement is already determined.

Total Runs Between Balls # and #
Bets are settled using statistics provided by the official scoring provider or the official website of the relevant competition or fixture.
Where statistics are unavailable from the official scoring provider or the official website, or where there is significant evidence of an error by these providers, we use independent evidence to settle bets.
In the absence of consistent independent evidence, or where there is significant conflicting evidence, bets are settled according to our own statistics.

Team Total Runs in 1st Innings If Team Bats First
Settled on the number of runs the team scores only if it bats first. If the team bats second, bets are void.
In limited overs matches, except where settlement is already determined, the team must have the opportunity to compete in at least 80% of the scheduled overs for bets to stand, otherwise bets are void.
In First Class and Test matches only the specified team's first innings counts. At least 60 overs must be bowled in the innings, except where the team is all out or declares.
For settlement, penalty runs are included in the final total if awarded before the end of the innings. Penalty runs awarded retrospectively do not count.
If the innings is shortened, all bets placed after the final delivery of the shortened innings are void.

 


🥌 Curling

General Rules

  • All bets are deemed to include extra ends if the regular duration of the match ends in a tie.
  • If the match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If the match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • If the Mercy Rule is applied during the match, all bets are settled according to the official result at the moment the rule was applied.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.

 


Market Rules

Match Result (2-Way)
All bets are settled according to the official result of regular time, including extra ends.
If the match officially ends in a tie, bets are void.

Regular Time Handicap
All bets are settled according to the official result of regular time, including extra ends.
If fewer than 10 ends are played in the match, bets are settled according to the official result.
If the match ends in a complete tie, bets are settled according to the official result.

Match Over/Under
Match Total (Odd/Even)
Team1 Over/Under
Team2 Over/Under
All bets are settled according to the official result of regular time, including extra ends.
If fewer than 10 ends are played in the match, bets are settled according to the official result.
If the match ends in a complete tie, bets are settled according to the official result.

Extra End Played
If an extra end is played, all bets are settled on the official result of the match.
If for any reason no extra end is played and the match ends in a tie, bets are void.

 


🚴 Cycling

General Rules

  • All bets on the race remain valid until the end of the stage, regardless of any possible postponement of the start time and date. If the tournament is cancelled for any reason or is interrupted and not finished, bets are void.
  • The race rules are set by the Tournament Federation and stated in the betting line. If the rules of the race change, all bets are void.
  • The final results of the race are determined by the official race protocol published immediately after the race is completed. Additional disqualifications of participants or other changes made to the final protocol after the race are not taken into account.

 


Market Rules

Race Result
All bets are settled according to the official final race classification.
The participant placed first in the official race classification is deemed the winner of the race. If there is more than one winner, bets on those participants are void.
If the rider does not start the race (DNS), bets are void.
If the rider withdraws after the race has started (DNF), bets are settled on the final race classification.

Match
Bet settlement takes into account official information on which rider finishes higher in the final race classification.
If either rider does not start the race (DNS), bets are void.
If both riders withdraw from the race (DNF), the rider who covered the greater distance wins.

 


🎯 Dartss

General Rules

  • All bets on the match remain valid until the end of the tournament. If the tournament is cancelled or interrupted for any reason and is not completed, bets are void.
  • Unless otherwise stated in the betting line, match rules are determined by the Tournament Federation.
  • If the rules of the match are changed, bets on the match winner are settled at the accepted odds, while bets on handicap or Over/Under are void, except where bets have already been settled.
  • If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs and bets are settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.

 


Market Rules

Match Result (2-Way)
Set Winner (2-Way)
Leg Winner (2-Way)
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs and bets are settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets are settled on the result, except where the match ends in a draw. In case of a draw, bets are void.

Regular Time Handicap
Set Handicap
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs and bets are settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

Match Over/Under
Match Total (Odd/Even)
Player1 Match Over/Under
Player2 Match Over/Under
Set Over/Under
Legs Over/Under
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs and bets are settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

Match Score
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished legs and bets are settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

180s Over/Under
Player1 180s Over/Under
Player2 180s Over/Under
Player with More 180s
Player to Hit the First 180
All bets are settled according to the official result of the match.
A 180 is awarded to the player who achieves the maximum possible score (180 points) with 3 darts in a single visit.
If one of the players refuses to continue the match for any reason or is disqualified, all bets whose outcome is not determined by the start of that interruption are void.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

To Qualify
All bets are settled on the team that qualifies for the next stage of the tournament, according to the official results published on the tournament's official website.
To qualify, a team must play one or more matches.

 


🎮 Esports

General Rules

  • A map advantage before the start of an event: in some cases, by referee/rule decision, one of the teams may be awarded a win of 1 map "by default". This "default" map does not count for outcomes relating to the total of maps or to winning a specific map (in order). That is, in the betting line the first map is deemed to be the first map the participants actually play.
  • The rules of the game: Bo1, Bo2, Bo3, etc. (the total number of maps played) are set by the Tournament rules and stated in the betting line. If the rules of the game change, all bets are void.
  • If a team changes its name or is acquired by another organisation but retains 50% of its roster, bets remain valid.
  • If 4 or more players in the roster are replaced before the match starts, bets are void. If one or more players are eliminated during the game but the team continues to play, bets are settled on the result.
  • "Player Duel" market is determined by kills. For the bet to stand, each player must take part in the match. If one of the players does not play in the match, all bets on that player and on the overall comparison market are void. 

DOTA 2

  • Final results are determined by the official data recorded at the moment of victory for the team that destroys the enemy's main building (Ancient or Throne) or forces the enemy team to leave the game.
    If a map is forfeited after creeps have left the barracks onto the lanes, bets are settled on the result.
  • In the case of a forfeit on a map or in the whole game before creeps have spawned, bets whose outcome is not determined by the moment of the technical defeat are void.
  • In the event of a rehost, a recreation, a rollback of the game state to an autosave from a given time, or a replay (in cases of server crashes, network issues, DDOS attacks, etc.), bets remain valid.

Counter-Strike

  • The final result is determined by the official data confirmed at the moment of the team's victory.
    A map is won by winning at least 13 rounds (or the number of rounds set by the tournament rules). In case of a tie on the map (when the round score is 12-12), the organisers may add a 6-round "overtime" (OT) to the game. In overtime, victory goes to the team that wins 4 rounds (e.g. when the score is 16-12). In case of a tie (15-15), the referees may add a second 6-round overtime. Overtimes continue to be added until a winner is determined.
  • In the event of a forfeit on a map, bets whose outcomes have not been determined by the moment of the technical defeat are considered void.
  • In the event of a rehost, a recreation, a rollback of the game state to an autosave from a given time, or a replay (in cases of server crashes, network issues, DDOS attacks, etc.), bets remain valid.

League of Legends

  • The final result is determined by the official data recorded at the moment of victory for the team that destroys the enemy's main building (Nexus).
  • If a technical defeat occurs on the map after the minions have left the barracks onto the lane, bets are settled according to the result.
  • In the event of a technical defeat before the minions have spawned on the map or in the whole game, bets whose outcomes were not determined by the moment of the technical defeat are void.
  • In the event of a rehost, a recreation, a rollback of the game state to an autosave from a given time, or a replay (in cases of server crashes, network issues, DDOS attacks, etc.), bets remain valid.

Valorant

  • The final result is determined by the official data confirmed at the moment of the team's victory.
    A map is won by winning at least 13 rounds (or the number of rounds set by the tournament rules). In case of a tie on the map (when the round score is 12-12), the organisers may add an "overtime" (OT) with extra rounds to the game. In overtime, victory goes to the team that gains a 2-round advantage. Overtimes continue to be added until a winner is determined.
  • In the event of a forfeit on a map, bets whose outcomes have not been determined by the moment of the technical defeat are considered void.
  • In the event of a rehost, a recreation, a rollback of the game state to an autosave from a given time, or a replay (in cases of server crashes, network issues, DDOS attacks, etc.), bets remain valid.

 

Starcraft 2
Starcraft
Call of Duty
Mobile Legends
Overwatch
Arena of Valor
King of Glory
Rainbow6
Hearthstone
World of Tanks

 

  • The final result is determined by the official data confirmed at the moment of the team's victory.
  • In the event of a forfeit on a map, bets whose outcomes have not been determined by the moment of the technical defeat are considered void.
  • In the event of a rehost, a recreation, a rollback of the game state to an autosave from a given time, or a replay (in cases of server crashes, network issues, DDOS attacks, etc.), bets remain valid.

PUBG

  • The final result is determined by the official data recorded at the moment the round is completed.

 


Market Rules

DOTA 2

Match Result (2-Way)
Map Winner (2-Way)
Double Chance
All bets are settled on the official result of the match/map.
If the rules of the game change, all bets are void.

Match Result (3-Way)
All bets are settled according to the official result of the match.
If the rules of the game change, all bets are void.

Match Kills Handicap
Map Kills Handicap
All bets are settled according to the official result of the main Heroes' kills on the map.

Match Kills Over/Under
Map Kills Over/Under
Team1 Match Kills Over/Under
Team1 Map Kills Over/Under
Team2 Match Kills Over/Under
Team2 Map Kills Over/Under
Total Kills (Odd/Even)
All bets are settled according to the official result of the main Heroes' kills on the map.

Match Handicap
All bets are settled according to the official number of maps played in the match.
If the rules of the game change, bets are void, except where bets have already been settled.

Map Over/Under
Team1 Map Over/Under
Team2 Map Over/Under
Map Total (Odd/Even)
Exact Number of Maps
All bets are settled according to the official number of maps played in the match.
If the rules of the game change, bets are void, except where bets have already been settled.

Match Score
Score After the Second Map
All bets are settled according to the official result of the game.
If the rules of the game change, bets are void, except where bets have already been settled.

First Blood
All bets are settled according to the official result of the map.
Bet settlement takes into account the first kill of a game hero by heroes of the opposing team. First kills made by neutral units or creeps on the map do not count.

First to N Kills
Bet settlement takes into account which team is the first to kill the opposing team's heroes 10 times.

First Roshan Kill
Roshan Kills Over/Under
Roshan, sometimes known as Roshan the Immortal, is a powerful neutral boss creep that easily defeats almost any hero without the right items or level.
As time passes, Roshan keeps growing stronger throughout the match and respawns indefinitely after being defeated.

Team to Destroy the First Tower
Total Towers Destroyed
Towers Destroyed Over/Under
Towers are the main line of defence for both sides and attack all non-neutral enemy units that come within their range. Each of the three lanes on both sides is protected by three towers.
In addition, each side has two towers at its Ancient. This means each side has 11 towers in total.

Team to Destroy the First Barracks
Barracks Destroyed Over/Under
Barracks are buildings located behind the Tier 3 Towers in each lane and defended by the Towers. The Barracks do not need to be destroyed to make the Tier 4 Towers vulnerable.
Each side has 2 types of Barracks in each lane, and 6 Barracks in total.

Godlike
A Godlike streak is a streak in which a single player kills nine or more enemy heroes without dying.

Megacreep
When all enemy barracks are destroyed, megacreeps start spawning in all lanes and siege creeps gain extra damage.

Rampage
In Dota 2, a Rampage means killing five or more characters in a row within a short period (the interval between enemy deaths must not exceed 18 seconds).

 


Counter-Strike

Match Result (2-Way)
Map Winner (2-Way)
Double Chance
All bets are settled according to the official result of the match/map, including overtime.

Match Result (3-Way)
All bets are settled according to the official result of the match.

Match Result Excluding Overtime (3-Way)
All bets are settled according to the official result of the map, excluding overtime.

Match Round Handicap
Map Round Handicap
Map Score Difference
All bets are settled according to the official number of rounds played in the match/map, including overtime.

Match Rounds Over/Under
Map Rounds Over/Under
Team1 Match Rounds Over/Under
Team1 Map Rounds Over/Under
Team2 Match Rounds Over/Under
Team2 Map Rounds Over/Under
Total Rounds (Odd/Even)
All bets are settled according to the official number of rounds played in the match/map, including overtime.

Match Handicap
All bets are settled according to the official number of maps played in the match.
If the rules of the game change, bets are void, except where bets have already been settled.

Map Over/Under
Team1 Map Over/Under
Team2 Map Over/Under
Map Total (Odd/Even)
Exact Number of Maps
All bets are settled according to the official number of maps played in the match.
If the rules of the game change, bets are void, except where bets have already been settled.

Match Score
Score After the Second Map
All bets are settled according to the official result of the game.
If the rules of the game change, bets are void, except where bets have already been settled.

Match Result and Over/Under
All bets are settled according to the official result of the map, excluding overtime.

First Half and Map Result
All bets are settled according to the official result of the map, excluding overtime.

Wins the First Half
Wins the Second Half
All bets are settled on the official result of the specified half of the map, excluding overtime.
The first half includes the first 12 rounds played.
The second half includes the rounds from round 13 to the end of the map, excluding overtime.

Round Winner (2-Way)
Winner of the First N Rounds
All bets are settled on the official result of the rounds won on the map.
Rounds are won by killing all opponents on the map, by detonating/defusing the bomb, or when the round time expires.

Overtime Played
All bets are settled according to the official result of the map.
In case of a tie on the map (12-12), overtime is played.

 


League of Legends

Match Result (2-Way)
Map Winner (2-Way)
Double Chance
All bets are settled according to the official result of the match/map, including overtime.

Match Result (3-Way)
All bets are settled according to the official result of the match.

Match Kills Handicap
Map Kills Handicap
All bets are settled according to the official result of the main Heroes' kills on the map.

Match Kills Over/Under
Map Kills Over/Under
Team1 Match Kills Over/Under
Team1 Map Kills Over/Under
Team2 Match Kills Over/Under
Team2 Map Kills Over/Under
Total Kills (Odd/Even)
All bets are settled according to the official result of the main Heroes' kills on the map.

Match Handicap
All bets are settled according to the official number of maps played in the match.
If the rules of the game change, bets are void, except where bets have already been settled.

Map Over/Under
Team1 Map Over/Under
Team2 Map Over/Under
Map Total (Odd/Even)
Exact Number of Maps
All bets are settled according to the official number of maps played in the match.
If the rules of the game change, bets are void, except where bets have already been settled.

Match Score
Score After the Second Map
All bets are settled according to the official result of the game.
If the rules of the game change, bets are void, except where bets have already been settled.

First Blood
All bets are settled according to the official result of the map.
Bet settlement takes into account the first kill of a game hero by heroes of the opposing team.
First kills made by neutral units or minions on the map do not count.

First to N Kills
Bet settlement takes into account which team is the first to kill the opposing team's heroes 10 times.

First Dragon Kill
Dragon Kills Over/Under
The Dragon is the second most powerful neutral monster in League of Legends. All dragon types count, including the Elder Dragon.
If a technical defeat occurs on the map after the minions have left the barracks onto the lane, bets are settled according to the result.
In the event of a technical defeat before the minions have spawned on the map or in the whole game, bets whose outcomes were not determined by the moment of the technical defeat are void.
In the event of a rehost, a recreation, a rollback of the game state to an autosave from a given time, or a replay (in cases of server crashes, network issues, DDOS attacks, etc.), bets remain valid.

First Baron Kill
Baron Kills Over/Under
The Baron is the most powerful neutral monster in League of Legends.

First Tower Destroyed
Towers Destroyed Over/Under
Turrets, also called towers, are powerful buildings that attack enemy units within their sight range. Turrets are a core component of League of Legends. There are 11 turrets per team on Summoner's Rift and 4 per team on Howling Abyss.
If a technical defeat occurs on the map after the minions have left the barracks onto the lane, bets are settled according to the result.
In the event of a technical defeat before the minions have spawned on the map or in the whole game, bets whose outcomes were not determined by the moment of the technical defeat are void.
In the event of a rehost, a recreation, a rollback of the game state to an autosave from a given time, or a replay (in cases of server crashes, network issues, DDOS attacks, etc.), bets remain valid.

First Inhibitor Destroyed
Inhibitors Destroyed Over/Under
Inhibitors are structures that prevent super minions from spawning in their lanes. Each team has 3 inhibitors in its base on Summoner's Rift, and at least one of them must be destroyed before the Nexus and the turrets defending it can be attacked. Inhibitors destroyed again are not taken into account for settlement.
If a technical defeat occurs on the map after the minions have left the barracks onto the lane, bets are settled according to the result.
In the event of a technical defeat before the minions have spawned on the map or in the whole game, bets whose outcomes were not determined by the moment of the technical defeat are void.
In the event of a rehost, a recreation, a rollback of the game state to an autosave from a given time, or a replay (in cases of server crashes, network issues, DDOS attacks, etc.), bets remain valid.

 


Valorant

Match Result (2-Way)
Map Winner (2-Way)
Double Chance
All bets are settled according to the official result of the match/map, including overtime.

Match Result (3-Way)
All bets are settled according to the official result of the match.

Match Result Excluding Overtime (3-Way)
All bets are settled according to the official result of the map, excluding overtime.

Match Round Handicap
Map Round Handicap
Map Score Difference
All bets are settled according to the official number of rounds played in the match/map, including overtime.

Match Rounds Over/Under
Map Rounds Over/Under
Team1 Match Rounds Over/Under
Team1 Map Rounds Over/Under
Team2 Match Rounds Over/Under
Team2 Map Rounds Over/Under
Total Rounds (Odd/Even)
All bets are settled according to the official number of rounds played in the match/map, including overtime.

Match Score
All bets are settled according to the official result of the game.

 


Starcraft 2
Starcraft
Call of Duty
Mobile Legends
Overwatch
Arena of Valor
King of Glory
Rainbow6
Hearthstone
World of Tanks

Match Result (2-Way)
Map Winner (2-Way)
Double Chance
All bets are settled according to the official result of the match/map, including overtime.

Match Result (3-Way)
All bets are settled according to the official result of the match.

Match Round Handicap
Map Round Handicap
All bets are settled according to the official number of rounds played in the match/map, including overtime.

Match Rounds Over/Under
Map Rounds Over/Under
Team1 Match Rounds Over/Under
Team1 Map Rounds Over/Under
Team2 Match Rounds Over/Under
Team2 Map Rounds Over/Under
Total Rounds (Odd/Even)
All bets are settled according to the official number of rounds played in the match/map, including overtime.

Match Handicap
All bets are settled according to the official number of maps played in the match.
If the rules of the game change, bets are void, except where bets have already been settled.

 

Map Over/Under
Team1 Map Over/Under
Team2 Map Over/Under
Map Total (Odd/Even)
All bets are settled according to the official number of maps played in the match.
If the rules of the game change, bets are void, except where bets have already been settled.

Match Score
All bets are settled according to the official result of the game.
If the rules of the game change, bets are void, except where bets have already been settled.

 


Tournament Rules

Tournament Winner
Reaches the Semi-Final
Reaches the Final
In tournament betting, you are invited to predict which of the teams in the tournament will place highest according to the official results of the specified Organiser.
If the tournament is not played in full, all bets are void, except where the current results are declared final by the Organiser and bets are settled on the official result.
If the tournament is not played in full and no winner is determined, bets are considered void.

Match
If both teams are eliminated at the same stage of the tournament or finish in the same place, bets are void.

 


🏑  Field Hockey

General Rules

  • All bets are accepted according to the result in regular time, excluding overtime and penalty shootouts.
  • If the match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • Unless otherwise stated in the betting line, match rules are determined by the Tournament Federation.

 


Market Rules

Match Result (3-Way)
Double Chance
All bets are settled according to the official result of the match's regular time. Goals scored in extra time do not count.
If the rules of the match change, bets are void.

Handicap
All bets are settled according to the official result of regular time, excluding overtime. If the handicap results in exactly the specified value, bets are void.
If the result after the handicap is applied is a draw, the bet is settled as void.

Regular Time Over/Under
Total (Odd/Even)
Team1 Regular Time Over/Under
Team2 Regular Time Over/Under
All bets are settled according to the official result of regular time, excluding extra time. If the total number of goals is exactly equal to the stated number, the bet is settled as void. 0–0 counts as Even.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

Team to Score the Nth Goal
Bets are settled according to the official information on which team scored the Nth goal in the match's regular time.

First to Score N Goals
The result is determined by which team is the first to score goal N in the match.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

To Qualify
All bets are settled on the team that qualifies for the next stage of the tournament, according to the official results published on the tournament's official website.
To qualify, a team must play one or more matches.

 


🥅️ Floorball

General Rules

  • All bets are accepted according to the result in regular time, excluding overtime and penalty shootouts.
  • If the match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • Unless otherwise stated in the betting line, match rules are determined by the Tournament Federation.

 


Market Rules

Match Result (3-Way)
Regular Time Double Chance
All bets are settled according to the official result of the match's regular time. Goals scored in extra time do not count.

Winner Including Overtime
Bets are settled according to the official result of regular time, including extra time.

Handicap
All bets are settled according to the official result of regular time, excluding overtime. If the result after the handicap is applied is a draw, the bet is settled as void.

Regular Time Over/Under
Total (Odd/Even)
All bets are settled according to the official result of regular time, excluding extra time. If the total number of goals is exactly equal to the stated number, the bet is settled as void. 0–0 counts as Even.

 


⚽ Football

General Rules

  • Football bets are accepted for regular time as defined by the match/tournament rules. This time also includes stoppage time (added minutes) added by the referee or match official at the end of regular time (match/half). Events occurring in time compensated/added by the referee are deemed to have occurred in the 45th (forty-fifth) or 90th (ninetieth) minute.
  • If the match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • If the format/rules of the match change without prior notice (and these changes do not match the betting conditions), bets are void. (E.g. a match played as 3 halves of 30 minutes. In this case bets on halves are void, while bets on the match are settled on the result since the total match time is still 90 minutes.)
  • Full time is the same as regular time. It includes the 90 minutes and the stoppage time added by the referee. Extra time and penalty shoot-outs are not included.
  • If the home and away teams are swapped by mistake, all bets are void unless the match is played at a neutral venue.

 


Market Rules

Match Result (3-Way)
Half Winner (3-Way)
Full Time Double Chance
First Half Double Chance
All bets are settled according to the official result of the match's regular time. Goals scored in extra time do not count.

Full Time Handicap
First Half Handicap
Score Difference
All bets are settled according to the official result of regular time, excluding overtime. If the result after the handicap is applied is a draw, the bet is settled as void.

Full Time Over/Under
First Half Over/Under
Total (Odd/Even)
Team1 Over/Under
Team1 Total (Odd/Even)
Team2 Over/Under
Team2 Total (Odd/Even)
All bets are settled according to the official result of regular time, excluding extra time. If the total number of goals is exactly equal to the stated number, the bet is settled as void. 0–0 counts as Even.

Goals Scored in First Half/Second Half Over/Under
Team1 Goals in First Half/Second Half Over/Under
Team1 Goals in First Half/Second Half Over/Under
All bets are settled according to the official result of regular time, excluding overtime. In settlement, the range corresponding to the number of goals scored in regular time is deemed the winner.

Both Halves Over 1.5
Both Halves Under 1.5
The bet is settled according to the official result of both halves of the match.

Match Result and Over/Under N
Half Result and Over/Under
The bet is settled according to the official result of both halves of the match.

Half Time / Full Time
1st Half Result and 2nd Half Result
The bet is settled on the official result of the first half and of full time.

Highest Scoring Half
Team1 Half with Most Goals
Team2 Half with Most Goals
The bet is settled according to the official result of both halves of the match.

Goal in the First Half
Goal in the Second Half
Goal in the Match
Goal in Both Halves
The bet is settled according to the official result of both halves of the match.

Both Teams to Score in Regular Time
Both Teams to Score in the First Half
Team1 to Score in Regular Time
Team1 to Score in the First Half
Team2 to Score in Regular Time
Team2 to Score in the First Half
Team1 to Score in Both Halves
Team2 to Score in Both Halves
Both Teams to Score in Both Halves
All bets are settled according to the official result of regular time, excluding extra time.

Draw in at Least One Half
Draw and Both Teams to Score
Team1 Clean Sheet
Team2 Clean Sheet
All bets are settled according to the official result of regular time, excluding extra time.

Team to Score First and Match Result
Bets are settled on official information about which team scored first in regular time and who won the match. If the result is 0-0, the "No goal" option wins.

Both Teams to Score and Match Result
All bets are settled according to the official result of regular time, excluding extra time.

Both Teams to Score and Over/Under
All bets are settled according to the official result of regular time, excluding extra time.

Goal in Both Halves
The bet is settled according to the official result of both halves of the match.

Goals Scored Over 1.5
All bets are settled according to the official result of regular time, excluding extra time.
Four options are offered:

  • Team 1 only;
  • Team 2 only;
  • Both teams;
  • Neither team.

Only one option can win.

Team1 to Score N Goals in a Row
Team2 to Score N Goals in a Row
Either Team to Score N Goals in a Row
All bets are settled on the official result of regular time, excluding extra time. Only goals scored consecutively by one team count (the other team must not score between that team's goals).

Team1 to Win at Least 1 Half
Team2 to Win at Least 1 Half
Team1 to Win Both Halves
Team2 to Win Both Halves
Team1 Wins to Nil
Team2 Wins to Nil
The bet is settled according to the official result of both halves of the match.

Team1 to Win by 1 Goal
Team2 to Win by 1 Goal
Team1 to Win by 1 Goal or Draw
Team2 to Win by 1 Goal or Draw
All bets are settled according to the official result of regular time, excluding extra time.

Number of Goals Scored
Team1 Goals Scored Range
Team2 Goals Scored Range
All bets are settled according to the official result of regular time, excluding overtime. In settlement, the range corresponding to the number of goals scored in regular time is deemed the winner.

Match Score
First Half Correct Score
Second Half Correct Score
All bets are settled on the official result of regular time, excluding extra time. If the match ends with a score not offered in the betting line, the bet is settled as lost.

Team to Score First in the First Half/Second Half
Team to Score Goal N (3-Way)
Bets are settled on official information about which team scored the Nth goal in full time. An own goal counts as a normal goal.

Team to Score Last Goal
Bets are settled on official information about which team scored the last goal in regular time. An own goal counts as a normal goal.

When Team1 Scores Its First Goal
When Team2 Scores Its First Goal
Bets are settled on official information about when the team scores its first goal in regular time. An own goal counts as a normal goal. Goals scored in stoppage time added by the referee are deemed to have been scored in the 45th (forty-fifth) or 90th (ninetieth) minute.

First to Score N Goals
The result is determined by which team is the first to score goal N in the match.

Team to Score First and Win the Match
The outcome is determined by which team scored first in the match and by the match result.

Team1 to Come From Behind and Win
Team2 to Come From Behind and Win
Team1 to Come from Behind and Draw
Team2 to Come from Behind and Draw
Team1 to Come from Behind and Win or Draw
Team2 to Come from Behind and Win or Draw
Team1 to Win Without Trailing
Team2 to Win Without Trailing
Team1 to Lead in the Match
Team2 to Lead in the Match
All bets are settled on the official information for full time and the match event log.

Sum of Goal Minutes (2-Way)
Sum of Goal Minutes in the Half (2-Way)
Sum of Goal Minute Ranges
All bets are settled according to the official goal times of regular time. Goals scored in stoppage time added by the referee are counted as the 45th (forty-fifth) or 90th (ninetieth) minute.

First Goal Interval
Second Goal Range
Last Goal Interval
All bets are settled according to the official goal times of regular time. Goals scored in stoppage time added by the referee are counted as the 45th (forty-fifth) or 90th (ninetieth) minute.
Where the score is 0-0, bets are void.

Goal Before Minute N
Goal After Minute N
Team1 to Score Before Minute N
Team2 to Score Before Minute N
Goal Within the Minute Range
Team1 to Score Within the Minute Range
Team2 to Score Within the Minute Range
All bets are settled according to the official goal times of regular time. Goals scored in stoppage time added by the referee are counted as the 45th (forty-fifth) or 90th (ninetieth) minute.

When the 1st Goal Is Scored
All bets are settled according to the official goal times of regular time. Goals scored in stoppage time added by the referee are counted as the 45th (forty-fifth) or 90th (ninetieth) minute.

Winner After N Minutes (3-Way)
All bets are settled according to the official goal times of regular time. Goals scored in stoppage time added by the referee are counted as the 45th (forty-fifth) or 90th (ninetieth) minute.

Red Card Shown
Team1 Player to Be Shown a Red Card
Team2 Player to Be Shown a Red Card
Penalty Awarded
Team1 to Take a Penalty
Team2 to Take a Penalty
Penalty and Red Card
Penalty or Red Card
Penalty in Both Halves
Both Teams to Take a Penalty
Both Teams to Be Shown a Red Card
Red Cards Over/Under
Penalties Over/Under
All bets are settled on official information about red cards shown and penalties awarded in regular time.
Penalties cancelled by referee decision (VAR) are not taken into account.
Penalties awarded but not converted are taken into account.
A player is deemed sent off if they were on the pitch at the moment of the offence. Cards shown to substitutes and to the coaching staff (coaches, managers, etc.) are not taken into account.

Own Goal Scored
The result is determined using the information on who scored in the match published on whoscored.com.

Substitute to Score
The result is determined using the information on who scored in the match published on whoscored.com.

Team to Kick Off
The outcome is determined using information about which team kicked off the match.

Shot Hitting the Post
Bet settlement takes into account shots where the ball hits the post and stays in play (rebounding off a player, an on-field referee or another post, returning to the pitch or crossing the touchline).
Hitting the post is not taken into account in the following cases:

  1. The match is stopped before the ball hits the post;
  2. The ball crosses the out-of-play line after hitting the post without touching the pitch;
  3. The ball touches the net (a goal is scored).

Team1 Right-Foot Goals Over/Under
Team1 Left-Foot Goals Over/Under
Team1 Headed Goals Over/Under
Team2 Right-Foot Goals Over/Under
Team2 Left-Foot Goals Over/Under
Team2 Headed Goals Over/Under
Goals Scored with Right Foot Over/Under
Goals Scored with Left Foot Over/Under
Headed Goals Over/Under
All bets are settled according to the official information on goal-scoring methods in regular time published on whoscored.com.
If there are obvious errors in the source, the company may use the broadcast to verify the result.

Method of Nth Goal
All bets are settled according to the official information on goal-scoring methods in regular time published on whoscored.com.
If there are obvious errors in the source, the company may use the broadcast to verify the result.

Method of Nth Goal (3-Way)
Team1 Method of Nth Goal
Team2 Method of Nth Goal
All bets are settled according to the official information on goal-scoring methods in regular time published on whoscored.com.
If there are obvious errors in the source, the company may use the broadcast to verify the result.
If no goal is scored or it is scored with a different part of the body, bets are void.

Total Goals Scored from Outside the Box
Total Goals Scored from Inside the Box
Total Goals Scored from Inside the Six-Yard Box
All bets are settled according to the official information on goal-scoring methods in regular time published on whoscored.com.
If there are obvious errors in the source, the company may use the broadcast to verify the result.

Referee Checks VAR
All bets are settled according to the official match broadcast.
The bet wins if the head referee of the match goes to the VAR monitor to review an incident.
Hints given to the referee by the VAR team are not taken into account.

All Goalless Intervals Longer Than N Minutes
Team1 All Goalless Intervals Longer Than N Minutes
Team2 All Goalless Intervals Longer Than N Minutes
All Goalless Intervals Shorter Than N Minutes
Team1 All Goalless Intervals Shorter Than N Minutes
Team2 All Goalless Intervals Shorter Than N Minutes
Goalless time interval rules:

  • If goals are scored in the match, the minutes in which they are scored divide the match time span (from 0 to 90 minutes) into n + 1 goalless time intervals.
  • The length of the goalless time intervals is settled as the time difference between the minute of the first goal and the start of the match, the time difference between the minutes of consecutive goals, and the time difference between the final minute and the last goal. The start of the match is considered minute 0.
  • If no goal is scored in the match, this means there was only one goalless time interval, 90 minutes long.
  • Goals scored in stoppage time added by the referee are considered to be scored in the 45th (forty-fifth) or 90th (ninetieth) minute.
  • Example 1. If the match ends 0-0 in regular time, there was only one goalless time interval of 90 minutes.
  • Example 2. If 2 goals are scored in a match in minutes 23 and 62, there were only 3 goalless time intervals: 23 minutes (23-0), 39 minutes (62-23) and 28 minutes (90-62).
  • Example 3. If 3 goals are scored in a match in minutes 15, 45 and 90, there were only 4 goalless time intervals: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45) and an interval of 0 minutes (90-90).

What Happens First in the 5-Minute Interval (9-Way)
What Happens First in the 5-Minute Interval (3-Way): Throw-In, Foul, None of These
What Happens First in the 5-Minute Interval (3-Way): Goal Kick, Corner, None of These
What Happens First in the 5-Minute Interval (3-Way): Offside, Goal Scored, None of These
You are invited to predict what will happen earlier within this time interval: a throw-in, a foul, a goal kick, a corner, an offside, a goal scored, or none of these.
We also offer a pairwise comparison of various statistical data to determine what happened earlier within a given time interval of the game. E.g. throw-in, foul, or none of these.
For settlement purposes, the timing of each event must be taken into account:

  • Throw-in: the time of the moment the throw-in is actually taken;
  • Foul: the time of the moment the penalty or free kick is taken after the infringement is determined;
  • Goal kick: the time of the moment the goal kick is taken;
  • Corner: the time of the moment the corner is actually taken from the corner spot;
  • Offside: the time of the moment the free kick is taken after the offside is determined;
  • Goal: the match clock time at the moment of the goal (the moment the ball crosses the goal line).

Settlement is made according to the TV broadcast clock of the TV channel that will be specified in the comments of the relevant match in the betting line. The clock of the betting line is started in sync with the clock of the selected channel.
This clock is considered the standard clock for settlement at moments when the clock is temporarily not shown on the television broadcast.
Stoppage time added to the first half/match is not taken into account in bet settlement.
In the event of any dispute, the bookmaker may use information from internal sources to make the final decision.

What Happens First in the 5-Minute Interval (5-Way)
This rule applies to bets placed before the kick-off (pre-match bets).
You are invited to choose the event that will happen earlier in the first 5 minutes of the match:

  • Goal scored
  • Corner awarded
  • Penalty awarded
  • Card shown
  • None of these

Bets on the first 5 minutes of the match are settled according to the events that occur between the first and the fifth minute of the match (0:00-5:00), the fifth minute included.
For the bet to win, the goal must be scored within the specified time. If the shot was taken within the allotted time but the goal was scored outside it, the goal is not taken into account.
The corner must be awarded within the specified time. The bet counts once the corner is awarded.
The penalty must be awarded within the specified time. If the infringement occurred within the allotted time but the penalty was awarded outside it, the penalty is not taken into account. If the penalty was awarded within the allotted time, it counts even if it is taken outside that time.
Red and yellow cards count at the moment they are shown, not at the moment of the infringement. If the infringement that caused the card occurred within the allotted time but the card was shown outside it, the card is not taken into account. Only cards shown to players who are on the pitch at the moment of the punishment count.
If the penalty was awarded before a card was shown for the infringement, it is considered the winning outcome.

To Qualify
All bets are settled according to the official result of the match, including extra time and penalty shootouts. Qualifying means that a team advances to the next stage of the tournament.

Method of Qualification
All bets are settled according to the official result of the match, including extra time and penalty shootouts. The method of qualification is determined by the way the team used to advance to the next stage of the tournament.

Team1 to Win in Extra Time
Team2 to Win in Extra Time
To Win in Extra Time
All bets are settled according to the official result of the match, including extra time.
If no extra time is played in the match, or the winner of the match is not determined in extra time, the bet is settled as "No".
If the rules of the match change and no extra time is played, bets are void.

Team1 to Win on Penalties
Team2 to Win on Penalties
To Win on Penalties
All bets are settled according to the official result of the match, including the penalty shootout.

Total Number of Penalties in the Shootout
All bets are settled according to the official number of penalties taken by both teams in the shootout.

Total Number of Penalties Scored in the Shootout
Nth Penalty to Be Scored
All bets are settled according to the official number of penalties converted by both teams in the shootout.

Any Player to Score 2 or More Goals
All bets are settled according to the official information on the goals scored by the player in regular time. Goals scored by players who come on as substitutes are also taken into account.

Player Over/Under
All bets are settled according to the official information on the goals scored by the player in regular time.
For the bet to be valid, each player must play in the match for more than one second.

Player to Score and Match Result (3-Way)
Player to Score First Goal and Match Result (3-Way)
Player to Score Last Goal and Match Result (3-Way)
All bets are settled according to the official information on the goals scored by the player in regular time.
A player's statistical data is considered valid if the player has been on the pitch for longer than one second.

Player to Score and Correct Score
Player to Score First Goal and Correct Score
Player to Score Last Goal and Correct Score
All bets are settled according to the official information on the goals scored by the player in regular time.
A player's statistical data is considered valid if the player has been on the pitch for longer than one second.

Player comparison
For the bet to be valid, each player must play in the match for longer than one second. If one of the players does not play in the match, all bets on that player and on the overall comparison market are void. 

 


Statistics

Bets on statistical data are settled according to https://www.whoscored.com settled according to the official results published on the website.
If there is no information on this source, the data for bet settlement is taken from https://www.flashscore.com as the source.
If none of these sources provides information on the statistical data, the company reserves the right to settle bets based on internal sources.
A player's statistical data is considered valid if the player has been on the pitch for longer than one second.

 


Player to Be Booked
Player to Be Sent Off
Fouls Suffered by Player Over/Under
Fouls Committed by Player Over/Under
Player Shots on Target Over/Under
Player Offsides Over/Under
Player Total Shots Over/Under
Cards shown to substitutes and to the coaching staff (coaches, managers, etc.) are not taken into account. Statistical data counts for regular time only.

 


Corners
Yellow Cards

The following markets are available for the statistical categories "Corners" and "Yellow Cards".

To Win (3-Way)
Double Chance
handicap
Over/Under
Team1 Over/Under
Team2 Over/Under
Total (Odd/Even)
Half Time / Full Time
Who first
Team to Take the Nth Corner (3-Way)
Team1 to Take the First Corner (2-Way)
Team to Take the Last Corner
Half with the Most Corners
Corner in the First N Minutes
Corner to Be Taken
Team1 to Take a Corner
Team2 to Take a Corner
Team to Receive the Nth Yellow Card (3-Way)
Team to Receive the First Card (2-Way)
Team to Receive the Last Card
Half with the Most Yellow Cards
Card Minute Interval
Team1 Card Minute Interval
Team2 Card Minute Interval
Card Shown Before Minute N
Card Shown After Minute N
Team1 Booked Before Minute N
Team2 Booked Before Minute N
Corners awarded but not taken are not taken into account. If the referee disallows a corner and then awards it again, it counts as one corner only.
In all bets concerning the number of bookings of a player, the player's sending-off is not taken into account. If a player was sent off after receiving two yellow cards, only the first yellow card counts. A player is considered sent off if he was on the pitch at the moment of the infringement. Cards shown to substitutes and to the coaching staff (coaches, managers, etc.) are not taken into account. Cards shown after the half-time whistle are considered to have been shown in the second half. If two or more players from different teams are shown a yellow/red card for a single incident in the match, bets on the "First yellow/red card" market are void.
For settlement purposes, the timing of each event must be taken into account:

  • Card: the moment the referee shows the card;
  • Corner: the time of the moment the corner kick is actually taken from the corner spot.

 


Fouls
Shots on Target
Total Shots
Offsides
Throw-Ins
Goal Kicks
Saves

The following markets are available for the statistical categories "Fouls", "Shots on Target", "Total Shots", "Throw-Ins", "Goal Kicks" and "Saves".

To Win (3-Way)
Double Chance
handicap
Over/Under
Team1 Over/Under
Team2 Over/Under
Total (Odd/Even)
Half Time / Full Time
Who First
Team to Commit the Foul
Nth Shot on Target (3-Way)
Total Minute Interval
Team1 Total Minute Interval
Team2 Total Minute Interval

  • For settlement purposes, the timing of each event must be taken into account:
  • Foul: the moment the referee determines the infringement.
  • Shot: the time of the moment the shot is actually taken.
  • Offside: the time of the moment the offside is determined.
  • Throw-in: the time of the moment the throw-in is actually taken.
  • Goal kick: the time of the moment the goal kick is taken.

 


Ball possession

The following markets are available for the statistical category "Ball possession".

Handicap
Team1 Over/Under
Team2 Over/Under

  • The data is taken from the site with one decimal place;
  • If the Over/Under equals the specified value, bets are void.

 


Substitutions
Distance Covered
Dribbling
Interceptions
Passes
Tackles
Aerial Duels
Crosses
Clearances

The following markets are available for the statistical categories "Substitutions", "Distance Covered", "Dribbling", "Interceptions", "Passes", "Tackles", "Aerial Duels", "Crosses" and "Clearances".

To Win (3-Way)
Double Chance
Handicap
Over/Under
Team1 Over/Under
Team2 Over/Under
Total (Odd/Even)

 


Tournament

If one or more group stage matches are cancelled, all bets on group stage statistics are void.
If one or more matches are interrupted and not completed before the end of the group stage, all bets on group stage statistics are also void.
Bets on statistical values are settled according to https://www.whoscored.com settled according to the official results published on the website.
If there is no information on this source, the company reserves the right to settle bets based on internal sources.
All the information given above applies to all sections of Tournament betting (including Statistics and Group Stage offers).

Team to Win the Tournament
Team to Reach the Final
Team to Reach the Semi-Final
Team to Reach the Quarter-Final

Pair to Reach the Final
Choose the two teams that will reach the final of the tournament.

Top Scorer
Predict the player who will score the most goals in the tournament. If two or more players score an equal number of goals, the following factors are taken into account:

  • Most goals scored in the tournament
  • Most assists made in the tournament
  • Fewest minutes played

Total Goals Scored by the Top Scorer
Predict the number of goals scored by the top scorer. Goals scored in extra time count. Goals scored in penalty shootouts do not count.

Best Player of the Tournament
Choose the player who will receive the award at the end of the tournament.

Number of Goals Scored by the Winning Team
Winning Team to Win All Matches in Regular Time
Winning Team to Be the Top-Scoring Team of the Tournament
Group Stage Position of the Winning Team
If two or more teams score an equal number of goals, the bet "Winning team to be the top-scoring team of the tournament" is lost.
Goals scored in overtime are also taken into account in settlement. Goals scored in penalty shootouts do not count.

 


Tournament Statistics

Number of Goals Scored per Match in the Tournament

Number of Goals Scored in the First Half in the Tournament

Number of Goals Scored in the Second Half in the Tournament

Number of Goals Scored in Extra Time in the Tournament

Number of Own Goals Scored by Teams in the Tournament

Number of Draws in the Tournament

Number of Matches with Extra Time in the Tournament

Number of Matches Going to Penalty Shootouts

When the Earliest Goal Is Scored

Top-Scoring Team of the Tournament
Lowest-Scoring Team of the Tournament
Team Conceding the Most Goals in the Tournament
Team Conceding the Fewest Goals in the Tournament
Goals scored in overtime are also taken into account in settlement. Goals scored in penalty shootouts do not count.
In the event of an equal number of goals, the team eliminated last wins.
If both teams are eliminated at the same stage, the winner is the team with the highest final ranking in the group stage.
If this factor is also equal, the points collected by the teams in the group matches are taken into account.
If the points are also equal, the difference between goals scored and goals conceded in the tournament is taken into account.
The team with the better goal difference wins.

Player Matchups by Goals Scored in the Tournament
Goals scored in overtime also count.
In the event of an equal number of goals, the matchup is won by the player of the team eliminated last.
If both teams are eliminated at the same stage, the winner is the player whose team had the highest final position in the group stage.
If this factor is also equal, the points collected by the teams in the group matches are taken into account.
If the points are also equal, the difference between goals scored and goals conceded in the tournament is taken into account.
The player of the team with the better goal difference wins.

Team Matchups by Goals Scored in the Tournament
Goals scored in overtime also count.
In the event of an equal number of goals, the matchup is won by the team eliminated last.
If both teams are eliminated at the same stage, the winner is the team with the highest final ranking in the group stage.
If this factor is also equal, the points collected by the teams in the group matches are taken into account.
If the points are also equal, the difference between goals scored and goals conceded in the tournament is taken into account.
The team with the better goal difference wins.

Team Performing Better in the Tournament
This bet offers a matchup between two teams. The winner here is the team eliminated later than its opponent.
If both teams are eliminated at the same stage, the winner is the team with the highest final ranking in the group stage.
If this factor is also equal, the points collected by the teams in the group matches are taken into account.
If the points are also equal, the difference between goals scored and goals conceded in the tournament is taken into account.
The team with the better goal difference wins.

Country's Top Scorer
Choose the player who will score the most goals among all players of a country.
In the event of an equal number of goals, the following factors are taken into account:

  • Most goals scored;
  • Most assists;
  • The player with the least time on the pitch.

 


Group Stage Offers

If the tournament is not fully completed, all bets are void, except for cases where the current results are declared final by the Federation or the League. In such cases bets are settled according to the official results.

Team to Win the Group

Final Position of Each Team in the Group

Top-Scoring Team in the Group
Lowest-Scoring Team in the Group
In the event of an equal number of goals, the winner is the team placed higher in the group.
If this factor is also equal, the points collected by the teams in the group matches are taken into account.
If the points are also equal, the difference between goals scored and goals conceded in the group is taken into account.
The team with the better goal difference wins.

Number of Goals Scored by a Team in the Group Stage
Number of Goals Conceded by a Team in the Group Stage
Number of Points Collected by a Team in the Group Stage

Group with the Most Goals in Total
Group with the Fewest Goals in Total
In the event of an equal number of goals, the difference between goals scored and goals conceded is taken into account.
The group with the better goal difference wins.

Number of Matches with 0-1, 2-3, 4 and More Goals

Group with the Most Yellow Cards
In the event of an equal number of yellow cards, the winner is determined by the following factors:

  1. The group with the most red cards;
  2. The group awarded the most penalties;
  3. The group committing the most fouls.

Group with the Fewest Yellow Cards
In the event of an equal number of yellow cards, the winner is determined by the following factors:

  1. The group with the fewest red cards;
  2. The group awarded the fewest penalties;
  3. The group committing the fewest fouls.

Group with the Most Red Cards
In the event of an equal number of red cards, the winner is determined by the following factors:

  1. The group with the most yellow cards;
  2. The group awarded the most penalties;
  3. The group committing the most fouls.

Group with the Fewest Red Cards
In the event of an equal number of red cards, the winner is determined by the following factors:

  1. The group with the fewest yellow cards;
  2. The group awarded the fewest penalties;
  3. The group committing the fewest fouls.

 


🏁 Formula 1, Nascar, MotoGP

General Rules

All bets on the race remain valid until the end of the stage, regardless of any possible postponement of the start time and date. If the tournament is cancelled for any reason or is interrupted and not finished, bets are void.
The race rules are set by the Tournament Federation and stated in the betting line. If the rules of the race change, all bets are void.
The final results of the race are determined by the official race protocol published immediately after the race is completed. Additional disqualifications of participants or other changes made to the final protocol after the race are not taken into account.

 


Market Rules

Race Result
Winner of the Qualifying Session
All bets are settled according to the official final race classification.
The participant who takes first place in the official race classification is determined as the winner of the race. If there is more than one winner, bets on these participants are void. If the driver did not start the race (DNS) or retired during the warm-up lap, bets are void. If the driver retires after the race has started (DNF), bets are settled according to the final race classification.
In bets on the qualifying session, the winner is the driver who takes first place in the relevant qualifying session. The best driver of the qualifying session is the driver who sets the best qualifying lap time. If the driver did not set a qualifying lap in the relevant session, bets are void.

To Finish Nth
Finishes Between Nth and Yth
All bets are settled according to the official final race classification.
If the driver does not start the race (DNS) or withdraws during the warm-up lap, bets are void. If the driver retires after the race has started (DNF), bets are settled according to the final race protocol.

Match
All bets are settled according to the official final race classification.
Bet settlement takes into account the official information on which driver (or team) will be placed better in the final race classification. If one of the drivers did not start the race (DNS) or retired during the warm-up lap, bets are void. If both drivers retire (DNF), the driver who completed more laps wins (if both drivers retired on the same lap, bets are void).
In bets on the qualifying session, you must choose the driver who will set the best qualifying lap time and be placed better in the relevant qualifying session. If the driver did not set a qualifying lap in the relevant session, bets are void.

Fastest Lap
Bet settlement takes into account the official information on which racer set the fastest lap in the race.
If the driver does not start the race (DNS) or withdraws during the warm-up lap, bets are void. If the driver retires after the race has started (DNF), bets are settled according to the final race protocol.

To Finish the Race
Total Classified Racers
A driver is considered to have finished the race if he is classified. Classified drivers are those who completed at least 90% of the number of laps completed by the winner and were not disqualified. (NC - not classified).

Total Drivers Not Completing Lap 1
Lap 1 is deemed to be the 1st lap completed after the start of the race. For settlement, the specified driver must start the race. If the driver withdraws during the warm-up lap, bets are void.

Leader After Lap 1
Lap 1 is deemed to be the 1st lap completed after the start of the race. For settlement, the specified driver must start the race. If the driver withdraws during the warm-up lap, bets are void.

Safety Car
The safety car is a car that limits the speed of the racing cars or motorcycles on the track in situations requiring caution, such as an obstacle on the track or bad weather conditions.
Cases where drivers go onto the track for the safety car, or a virtual safety car (VSC) on the track, are not taken into account in settlement.

Winner's Team
All bets are settled according to the official race classification.
The team whose driver takes first place in the official race classification is determined as the winner of the race. If the driver did not start the race (DNS) or retired during the warm-up lap, bets are settled according to the final race classification.
In team competitions, bets remain valid if one or more drivers in the team are replaced for any reason.

Which Team's Driver Retires from the Race First
All bets are settled if the driver has started the race.
If two or more drivers from different teams retire due to the same racing incident, bets on these teams are void.

 


 

🏟️⚽ Futsal

General Rules

  • All bets are settled solely according to the result at the end of regular time. Unless otherwise stated in the betting line, overtime is not included.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original start time, all bets are void.

 


Market Rules

Match Result (3-Way)
Half Winner (3-Way)
Regular Time Double Chance
First Half Double Chance
All bets are settled according to the official result of the match's regular time, excluding extra time.
If the rules of the match change, bets are void.

Regular Time Handicap
First Half Handicap
Team1 Score Difference
Team2 Score Difference
All bets are settled according to the official result of regular time, excluding extra time.
If the result after the handicap is applied is a draw, the bet is settled as void.
If the rules of the match change, bets are void.

Regular Time Over/Under
First Half Over/Under
Total (Odd/Even)
Team1 Over/Under
Team2 Over/Under
All bets are settled according to the official result of regular time, excluding extra time.
If the total number of goals is exactly equal to the stated number, the bet is settled as void.
If the rules of the match change, all bets are void, except where bets have already been settled unconditionally.

First Half and Regular Time Result
All bets are settled according to the official result of regular time, excluding extra time.
If the rules of the match change, all bets are void, except where bets have already been settled unconditionally.

Both Teams to Score
All bets are settled according to the official result of regular time, excluding extra time.
If one of the halves is not played or not completed, all bets are considered void, except where the bets have already been settled unconditionally.

Who Scores Goal N
Bets are settled according to official information on who scored goal N in regular time of the match.

First to Score N Goals
The result is determined by which team is the first to score goal N in the match.

To Qualify
All bets are settled on the team that qualifies for the next stage of the tournament, according to the official results published on the tournament's official website.
To advance, the team must play one or more matches.

 


🤾 Handball

General Rules

  • All bets are settled solely according to the result at the end of regular time. Unless otherwise stated in the betting line, overtime is not included.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is postponed or delayed by more than 36 hours from the original start time, all bets are void.
  • If the Mercy Rule is applied during the match, all bets are settled according to the official result at the moment the rule was applied.

 


Market Rules

Match Result (3-Way)
Half Winner (3-Way)
Regular Time Double Chance
First Half Double Chance
All bets are settled according to the official result of the match's regular time, excluding extra time.
If the rules of the match change, bets are void.

Regular Time Handicap
First Half Handicap
Score Difference
All bets are settled according to the official result of regular time, excluding extra time.
If the result after the handicap is applied is a draw, the bet is settled as void.
If the rules of the match change, bets are void.

Regular Time Over/Under
First Half Over/Under
Total (Odd/Even)
Team1 Over/Under
Team2 Over/Under
All bets are settled according to the official result of regular time, excluding extra time.
If the total number of goals is exactly equal to the stated number, the bet is settled as void.
If the rules of the match change, all bets are void, except where bets have already been settled unconditionally.

Highest Scoring Half
The bet is settled according to the official result of both halves of the match.
If one of the halves is not played or not completed, all bets are considered void, except where the bets have already been settled unconditionally.

Match Result and Over/Under
All bets are settled according to the official result of regular time, excluding extra time.
If the rules of the match change, all bets are void, except where bets have already been settled unconditionally.

First Half and Regular Time Result
All bets are settled according to the official result of regular time, excluding extra time.
If the rules of the match change, all bets are void, except where bets have already been settled unconditionally.

Who Scores Goal N
Bets are settled according to official information on who scored goal N in regular time of the match.

First to N Points
The result is determined by which team is the first to score goal N in the match.
If the rules of the match change, all bets are void, except where bets have already been settled unconditionally.

To Qualify
All bets are settled on the team that qualifies for the next stage of the tournament, according to the official results published on the tournament's official website.
To advance, the team must play one or more matches.

 


🐎 Horse Racing

General Rules

  • Bets are accepted from selected racecourses worldwide, and the races we offer are listed on our website.
  • All bets are settled according to the official final race classification. Any change after the official result is published, such as a disqualification, correction or objection, does not affect the settlement of bets.
  • Abandoned and postponed races. Bets are void in the following cases:
  • The race is abandoned.
  • The race is postponed and does not take place at the same venue within 24 hours.
  • The race is abandoned or postponed after it has started and is not re-run at the same venue within 24 hours.
  • The race is declared void.
  • The final declarations are void.
  • The race is moved to a different venue.
  • The race distance is changed from the originally declared race distance by more than one furlong (~200 metres) for a flat race, or by more than two furlongs (~400 metres) for a race under National Hunt Rules (including National Hunt flat races).
  • The race is a walkover. 
  • Withdrawals and non-runners
  • If a horse is withdrawn before the race starts or is officially declared a non-runner by the starter, bets on the withdrawn horse are refunded. This also applies if a horse is withdrawn and does not appear in the final entry list after entries have closed for all entry stages.
  • Restart of the Race
  • If a race is restarted because of a false start, a stalls malfunction, an obstruction on the track or other valid reasons, all runners return to the starting point. All bets on horses taking part in the re-run race remain valid. Bets on horses not taking part in the re-run race are void and the stakes are refunded.
  • Dead-Heat
  • A "dead-heat" occurs when two or more participants record the same time and share the same position. Bets are settled according to the dead-heat rules of the relevant event. The payout is divided by the number of participants sharing the relevant position in the dead-heat. This means that the total return from a bet (including your stake) is distributed equally among all the horses in the dead-heat.

Example:

Bet: €10 placed at odds of 4.00 on a participant to win. The race ended in a dead-heat.

Payout calculation: €10 (stake) × 4.00 (odds) ÷ 2 (number of horses in the dead-heat) = €20 payout

 


Market Rules

Winner
Winner: a bet on the participant who will win an event and the race outright.

Finishes Between Nth and Yth
In betting, "To Finish Nth to Yth" means that the horse you select must finish in the top places within the specified range (e.g. Top 2, Top 3 or Top 4).
To Finish 1st to 2nd: for the bet to win, the selected participant must finish 1st or 2nd. If several runners finish in the same position, the main criterion for settling these bets is which two participants crossed the finish line before the others.
To Finish 1st to 3rd: the selected participant must finish 1st, 2nd or 3rd. If several runners finish in the same position, the main criterion for settling these bets is which three participants crossed the finish line before the others.
To Finish 1st to 4th: the selected participant must finish 1st, 2nd, 3rd or 4th. If several runners finish in the same position, the main criterion for settling these bets is which four participants crossed the finish line before the others.
If the selected participant finishes the race outside the specified positions, the bet is lost.

To Finish Nth
In ante-post betting markets, a price is offered on each selection finishing in exactly the specified position. For example, the "to finish 2nd" market is a bet on which horse in the field will finish second. Similarly, the "to finish 3rd" market is a bet on which horse in the field will finish third, and so on.

 


Long-Term Bets

Long-term bets, also known as ante-post bets, are offered in horse racing before the final declaration stage. These bets are considered "all in, run or not, entered or not", meaning that if the selected horse does not take part in the race for any reason, such as injury, withdrawal or failing to qualify, the bets are lost.
If a race is postponed to another day:

  1. Long-term bets placed before entries close remain valid, and such bets are void only in the following cases:
    a. The race is abandoned or declared void;
    b. The venue of the race is changed.
  2. Long-term bets placed after entries close are void, and such bets remain valid only in the following cases:
    a. The race is later run at the same venue;
    b. Entries are not reopened;
    c. The race surface is not changed (e.g. from turf to dirt/all-weather track or vice versa).

 


🏒 Ice Hockey

General Rules

  • Unless otherwise stated in the betting line, all bets are settled according to the official result of regular time, excluding overtime and penalty shootouts.
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If a match is not played on its original date for any reason, bets are void.
  • If the Mercy Rule is applied during the match, all bets are settled according to the official result at the moment the rule was applied.
  • If the home and away teams are swapped by mistake, all bets are void unless the match is played at a neutral venue.

 


Market Rules

Match Result (3-Way)
Period Winner (3-Way)
Regular Time Double Chance
Period Double Chance
All bets are settled according to the official result of the regular time of the match, excluding overtime and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Regular Time Handicap
Period Handicap
Score Difference
Team1 Score Difference
Team2 Score Difference
All bets are settled according to the official result of regular time, excluding extra time and penalty shootouts.
If the result after the handicap is applied is a draw, the bet is settled as void.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Regular Time Over/Under
Period Over/Under
Total (Odd/Even)
Team1 Regular Time Over/Under
Team1 Period Over/Under
Team2 Regular Time Over/Under
Team1 Period Over/Under
All bets are settled according to the official result of regular time, excluding extra time and penalty shootouts.
If the total number of goals is exactly equal to the specified number, the bet is settled as void. 0–0 is considered Even.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Exact Total
Team1 Exact Total
Team2 Exact Total
All bets are settled according to the official result of regular time, excluding extra time.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Team to Score the First Goal (2-Way)
Bets are settled according to the official information on which team scored the first goal in the regular time of the match. If the result in regular time is 0-0, the bet is void.

Team to Score Last Goal
Bets are settled according to the official information on which team scored the last goal in the regular time of the match. If the result in regular time is 0-0, the bet is void.

Team to Score Goal N (3-Way)
Bets are settled according to the official information on which team scored the Nth goal in the match's regular time.

To Score in the First Period
To Score in the Second Period
To Score in the Third Period
All bets are settled according to the official result of regular time. Goals scored in overtime do not count.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Goal Minute Interval
All bets are settled according to the official goal minute information of regular time.

First Goal Interval
All bets are settled according to the official first goal minute information of regular time. If the result in regular time is 0-0, the bet is void.
If the rules of the match change, the bet is void.

Last Goal Interval
All bets are settled according to the official last goal minute information of regular time. If the result in regular time is 0-0, the bet is void.
If the rules of the match change, the bet is void.

First to Score N Goals
The result is determined by which team is the first to score goal N in the match.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Both Teams to Score
Both Teams to Score
Both Teams to Score Fewer Than N Goals
Fewer Than N Goals in Each Period
Both Teams to Score More Than N Goals
More Than N Goals in Each Period
All bets are settled according to the official result of regular time, excluding extra time and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Both Teams to Score and Match Result
All bets are settled according to the official result of regular time, excluding extra time and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Goal in Each Period
Team1 to Score in Each Period
Team2 to Score in Each Period
The bet is settled according to the official result of each period of the match, excluding overtime and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Either Team to Come from Behind and Win
If the rules of the match change, bets are void.

Match Score
1st Period Score
2nd Period Score
3rd Period Score
All bets are settled according to the official result of regular time, excluding extra time and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Team1 Wins to Nil
Team2 Wins to Nil
All bets are settled according to the official result of regular time, excluding extra time and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Team1 to Win at Least 1 Period
Team2 to Win at Least 1 Period
Team1 to Win at Least 2 Periods
Team2 to Win at Least 2 Periods
Team1 to Win All Periods
Team2 to Win All Periods
At Least 1 Period to End in a Draw
At Least 2 Periods to End in a Draw
The bet is settled according to the official result of each period of the match, excluding overtime and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Team1 to Come From Behind and Win
Team2 to Come From Behind and Win
All bets are settled according to the official result of regular time, excluding extra time and penalty shootouts.
If the rules of the match change, bets are void.

Team1 to Score First and Win the Match
Team2 to Score First and Win the Match
Team1 to Score First and Not Win the Match
Team2 to Score First and Not Win the Match
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Team1 to Win and Over/Under
Team2 to Win and Over/Under
Team1 Not to Lose and Over/Under
Team2 Not to Lose and Over/Under
Draw and Over/Under
All bets are settled according to the official result of regular time, excluding extra time and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

1st Period Result and Over/Under
The bet is settled according to the official result of the first period of the match.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

1st Period Result and Match Result
The bet is settled according to the official result of the first period and the regular time of the match, excluding overtime and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Period with the Most Goals Over/Under
Period with the Fewest Goals Over/Under
The bet is settled according to the official result of each period of the match, excluding overtime and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Period With Most Goals
Period With Fewest Goals
The bet is settled according to the official result of each period of the match, excluding overtime and penalty shootouts. If two or more periods have an equal number of the most/fewest goals, the outcome "None" wins.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Period With Most Goals
Period With Fewest Goals
The bet is settled according to the official result of each period of the match, excluding overtime and penalty shootouts.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Winner Including Overtime
Bets are settled according to the official result of regular time, including overtime and penalty shootouts.
If the rules of the match change, bets are void.

Overtime to Be Played
If an overtime is played, all bets are settled according to the official result of the match.
If for any reason no overtime is played and the game ends in a draw, bets are void.

Winner Including Penalty Shootout
Bets are settled according to the official result of regular time, including overtime and penalty shootouts.

Penalty Shootout to Take Place
If it goes to a penalty shootout, all bets are settled according to the official result of the match.
If for any reason no penalty shootout is played and the game ends in a draw, bets are void.

Method of Victory
All bets are settled according to the official result of the match, including overtime and penalty shootouts. The method of victory is determined by the stage at which the game was completed.
If the rules of the game change and no overtime is played, bets are void.

To Qualify
All bets are settled on the team that qualifies for the next stage of the tournament, according to the official results published on the tournament's official website.
To qualify, a team must play one or more matches.

 


Statistics

All bets on statistical data are settled according to the official result of regular time, including overtime and penalty shootouts.

  • Shots on Goal;
  • Penalty minutes (PIM): Only two-minute penalties count (Double-Minor penalties included). A Double-Minor penalty counts as two separate minor penalties. Minor Penalty: 2 min.; Double Minor Penalty: 4 min.;
  • Powerplay Goals;
  • Face-offs: Only won face-offs count;
  • Hits;
  • Blocks;

Each of the statistical categories above may include the following markets:
To Win (3-Way)
Double Chance
Handicap
Over/Under
Team1 Over/Under
Team2 Over/Under
Total (Odd/Even)

 


Player Total

 


🤼‍ Kabaddi

General Rules

  • All bets are accepted according to the result of the match in regular time.
  • If the match is interrupted for any reason and is not completed within 48 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If the match is postponed or delayed by more than 48 hours from the original match time, all bets are void.
  • Points or actions in extra time are not taken into account in the settlement of any market, except for the Match Result (2-Way) market, which will be settled according to the final official result after the completion of any extra time or other tie-break process.

 


Market Rules

Coin Toss Winner (2-Way)
All bets are settled according to the official result of the coin toss.

Match Result (2-Way)
Bets are settled according to the official result of the match. If the match goes to extra time, settlement will be determined by the final winner in the announced official results. In the event of a draw, all bets are void.

Match Result (3-Way)
Half Winner (3-Way)
Regular Time Double Chance
First Half Double Chance
Bets are settled according to the official result of the match. Matches ending in a draw are settled as a draw, regardless of any extra time played.

Regular Time Handicap
First Half Handicap
Score Difference
All bets are settled according to the official result of regular time, excluding extra time.
If the result after the handicap is applied is a draw, the bet is settled as void.
All scoring methods count.

Regular Time Over/Under
First Half Over/Under
Total (Odd/Even)
Team1 Over/Under
Team2 Over/Under
All bets are settled according to the official result of regular time, excluding extra time.
If the total number of scores is exactly equal to the specified number, the bet is settled as void.
All scoring methods count.

Match Result and Over/Under
All bets are settled according to the official result of regular time, excluding extra time.

First Half and Regular Time Result
All bets are settled according to the official result of regular time, excluding extra time.

Highest Scoring Half
The bet is settled according to the official result of both halves of the match, excluding overtime.

 


Statistics

Raid Points Over/Under
The bet is settled according to the official result of the raid points obtained by the teams in regular time.
Raid points are defined as the points teams earn through touch points and bonus points, and do not include defence points, penalties or all-out bonuses.

Defence Points Over/Under
The bet is settled according to the official result of the defence points obtained by the teams in regular time.
Defence points are defined as the points earned by the team defending the raid, regardless of the method used.

Raids Over/Under
The bet is settled according to the official result of the number of raids made by both teams in regular time.

№ Raid Points
The bet is settled according to the official result of the points obtained by the teams in the specified raid. All points earned by both teams by any method count.

Successful Raids Over/Under
Team1 Successful Raids Over/Under
Team2 Successful Raids Over/Under
The bet is settled according to the official result of the number of successful raids made by the teams in regular time.
A raid is deemed successful if the raider manages to win at least one point for his team. Touch points, bonus points and extra points count.

№ Raid to Be Successful
The bet is settled according to the official result of whether the specified raid was successful.
A raid is deemed successful if the raider manages to win at least one point for his team. Touch points, bonus points and extra points count.

Unsuccessful Raids Over/Under
Team1 Unsuccessful Raids Over/Under
Team2 Unsuccessful Raids Over/Under
The bet is settled according to the official result of the number of unsuccessful Raids made by the teams in regular time.
A raid is deemed unsuccessful if the defending team manages to put the raider out (by a successful defence or by pushing him off the mat).

Raid No. Is Unsuccessful
The bet is settled according to the official result of whether the specified raid was unsuccessful.
A raid is deemed unsuccessful if the defending team manages to put the raider out (by a successful defence or by pushing him off the mat).

Empty Raids Over/Under
The bet is settled according to the official result of the number of empty Raids made by the teams in regular time.
A raid in which neither team scores a point is considered empty.

Bonus Points Over/Under
The bet is settled according to the official result of the number of bonus points earned by the teams in regular time.
A bonus point counts only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside the designated line while the other foot is in the air and does not touch the ground outside this area.
If the raider crosses the bonus line after making contact with the defenders, the bonus point does not count.

Raid No. Bonus Point
The bet is settled according to the official result of whether a bonus point was earned in the specified raid.
A bonus point counts only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside the designated line while the other foot is in the air and does not touch the ground outside this area.
If the raider crosses the bonus line after making contact with the defenders, the bonus point does not count.

Super Raids Over/Under
The bet is settled according to the official result of the number of Super Raids made by the teams in regular time.
A Super Raid is defined as the raider winning three or more points (which may be touch, bonus or technical points) for his team from a single raid. The points won are disregarded, only the number of super raids performed is counted.

Raid No. Super Raid
The bet is settled according to the official result of whether a super raid was made in the specified raid.
A Super Raid is defined as the raider winning three or more points (which may be touch, bonus or technical points) for his team from a single raid. The points won are disregarded, only the number of super raids performed is counted.

Super Tackles Over/Under
The bet is settled according to the official result of the number of Super Tackles made by the teams in regular time.
A Super Tackle is defined as successfully tackling the raider while the defending team has three or fewer players on the mat (in this case the team gets two points instead of one). Points scored are not taken into account, only the number of super tackles made.

All Outs Over/Under
The bet is settled according to the official result of the number of All Outs made by the teams in regular time.
An All-Out is defined as a team eliminating all seven players of the opposing team (in this case the eliminating team gets two extra points). Points scored are not taken into account, only the number of All-Outs.

Player Raid Points
Player Matchup
Player With the Highest Scoring RaidThe bet is settled according to the official result of the number of raid points earned by the player in regular time.
Player Raid Points are defined as the points the specified player earns through Touch Points and Bonus Points, and do not include defensive points, penalties or all out bonuses.
Points scored in overtime do not count.
If a player is not in the starting seven-player line-up, all bets on that player and all comparative bets involving that player are void.
If two or more players share first place in the top scorer ranking, bets on these players are settled according to the Dead-Heat rule.

 


🥊 MMA

General Rules

  • All bets are settled according to the first official result. Changes after the fight has ended (protests, doping, etc.) are not taken into account.
  • If the number of rounds in the fight changes, bets on the fight result and on the method of victory remain valid, while bets on the number of rounds are void, except where the bets have already been settled.
  • If the fight is cancelled, all bets are considered void.
  • If the fight is declared a "No Contest", bets are void except for bets whose outcome has already been determined.

 


Market Rules

Fight Result (2-Way)
All bets are settled according to the official result of the fight.
The results of a fight can be categorised as Decision (DEC), Knockout (KO), Technical Knockout (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or the opponent's withdrawal from the fight.
In the event of a draw, all bets are void.

Rounds Over/Under
All bets are settled according to the official result of the fight.
Over/Under 0.5 is settled as Over if the round is completed.

 


🏉 Rugby

General Rules

  • If the match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcome was not determined before the interruption are void.
  • If a match is not played on its original date for any reason, bets are void.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.

 


Market Rules

Match Result (3-Way)
Half Winner (3-Way)
Regular Time Double Chance
First Half Double Chance
All bets are settled according to the official result of the match's regular time, excluding extra time.

Regular Time Handicap
First Half Handicap
Regular Time Winning Margin
First Half Winning Margin
All bets are settled according to the official result of regular time, including overtime.
If the result after the handicap is applied is a draw, the bet is settled as void.

Regular Time Over/Under
First Half Over/Under
Total (Odd/Even)
Team1 Over/Under
Team2 Over/Under
Points Range Over/Under
All bets are settled according to the official result of regular time, including overtime.
If the total number of scores is exactly equal to the specified number, the bet is settled as void.

Highest Scoring Half
The bet is settled according to the official result of both halves of the match.
If one of the halves is not played or not completed, all bets are considered void, except where the bets have already been settled unconditionally.

Match Result and Over/Under
All bets are settled according to the official result of regular time, excluding extra time.

First Half and Regular Time Result
All bets are settled according to the official result of regular time, excluding extra time.

To Qualify
All bets are settled on the team that qualifies for the next stage of the tournament, according to the official results published on the tournament's official website.
To qualify, a team must play one or more matches.

 


🎱 Snooker

General Rules

  • All bets on the match remain valid until the end of the tournament. If the tournament is cancelled for any reason or is interrupted and not finished, bets are void.
  • The number of frames in a match is determined by the tournament rules.

 


Market Rules

Match Result (2-Way)
Frame Winner (2-Way)
Double Chance
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished games and the bet is settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets are settled according to the result, except where the match ends in a draw. If the match ends in a draw, bets are void.

Match Result (3-Way)
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished games and the bet is settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets are settled according to the result.

Match Handicap
Frame Handicap
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished games and the bet is settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

Match Over/Under
Match Total (Odd/Even)
Player1 Match Over/Under
Player2 Match Over/Under
Number of Frames Over/Under
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished games and the bet is settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

Match Score
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, they lose all unfinished games and the bet is settled according to the result obtained. If the withdrawal (disqualification) occurs before the match starts, all bets are void.
If the rules of the match change, bets whose outcomes were not determined by the moment the interruption began are void.

 


🎾 Squash

General Rules

  • If a match is postponed or delayed by more than 36 hours from the original start time, all bets are void.
  • If the match is interrupted for any reason and is not completed, bets unsettled before the initial interruption are void.
  • Unless otherwise stated in the betting line, match rules are determined by the Tournament Federation.
  • In team competitions, if one or more competitors in the team line-up are replaced for any reason, bets on the match result and on advancing to the next round remain valid. If players are nominated in the doubles competition list and one of them is replaced, bets are void.

 


Market Rules

Match Result
Set Winner
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified and at least one set has been completed, bets on the match result are settled according to the result. In all other cases, bets are void.
If the rules of the game change, all bets are settled according to the official result, except where no winner of the game is determined. If no winner of the match is determined, bets are considered void.

Match Point Handicap
Set Point Handicap
All bets are settled according to the official result of the match.
Unless otherwise stated in the betting line, the Handicap is determined by points.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the rules of the match change, bets are void.

Match Points Over/Under
Set Points Over/Under
Player1 Match Points Over/Under
Player2 Match Points Over/Under
Total Points (Odd/Even)
All bets are settled according to the official result of the match.
Unless otherwise stated in the betting line, Over/Under is determined by points.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Match Score
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Number of Sets
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

First to N Points
Bets are settled according to the official result of which player is the first to win point N in the set.
Unless otherwise stated in the betting line, Over/Under is determined by points.

Who Wins the Nth Point
Bets are settled according to official information on which player wins point N in the set. If no point is won, the bet is void.

 


🏓 Table Tennis

General Rules

  • If a match is postponed or delayed by more than 36 hours from the original match time, all bets are void.
  • If the match is interrupted, or one of the players or teams withdraws from the competition or is disqualified:
    • If at least one set has been fully completed:
      • All match result bets remain valid. The winner of the match is determined by the referee's decision.
      • All previously settled bets also remain valid.
    • If the first set has not been completed:
      • Only outcomes that have already been determined remain valid.
      • All remaining bets are considered void.
    • Example:
      The match was interrupted in the second set at 1-0 (11:9, 9:10). One of the teams withdrew from the competition.
      • "2nd set total Over (19.5)" bet: Wins
      • "2nd set total Under (19.5)" bet: Loses
      • "2nd set total Over (20.5)" bet: Void
      • "Team 2 wins" bet: Loses
      • "Team 1 handicap (-5.5)" bet: Void
  • If a match is interrupted for any reason and is not completed within 12 hours of the original match time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.
  • If one or more players are replaced for any reason in doubles competitions, all bets are considered void.

 


Market Rules

Match Result (2-Way)
Set Winner (2-Way)
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified and at least one set has been completed, bets on the match result are settled according to the result. In all other cases, bets are void.
If the rules of the game change, all bets are settled according to the official result, except where no winner of the game is determined. If no winner of the match is determined, bets are considered void.

Match Point Handicap
Set Point Handicap
All bets are settled according to the official result of the match.
Unless otherwise stated in the betting line, the Handicap is determined by points.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the rules of the match change, bets are void.

Match Points Over/Under
Set Points Over/Under
Player1 Match Points Over/Under
Player2 Match Points Over/Under
All bets are settled according to the official result of the match.
Unless otherwise stated in the betting line, Over/Under is determined by points.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the rules of the match change, bets are void.

Match Score
Set Score
All bets are settled according to the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Who Wins the Nth Point
Bets are settled according to official information on which player wins point N in the set. If no point is won, the bet is void.

First to N Points
Bets are settled according to the official result of which player is the first to win point N in the set.
If one of the players refuses to continue the match for any reason or is disqualified, all bets whose outcome was not determined by that interruption are void.

 


🎾 Tennis

General Rules

  • All bets on the match remain valid until the end of the tournament. If the tournament is cancelled for any reason or is interrupted and not finished, bets are void.
  • If the match is interrupted, or one of the players or teams withdraws from the competition or is disqualified:
    • If at least one set has been fully completed:
      • All match result bets remain valid. The winner of the match is determined by the referee's decision;
      • All previously settled bets also remain valid;
      • All bets on game handicaps are void regardless of the score;
    • If the first set has not been completed:
      • Only outcomes already determined remain valid;
      • All remaining bets are void.
    • Example 1:
      The Nadal - Djokovic match was interrupted in the first set at 5:5.
      • "1st set Djokovic handicap (+2.5)" bet: Void
      • "1st set Nadal handicap (-2.5)" bet: Void
      • "1st set total Over (10.5)" bet: Void
      • "1st set total Over (10.5)" bet: Void
      • "1st set total over (9.5)" bet: Wins
    • Example 2:
      The Nadal - Djokovic match was interrupted at 1-0 (6:4, 4:4).
      • "1st set Djokovic handicap (+1.5)" bet: Loses
      • "2nd set total Over (7.5)" bet: Wins
      • "2nd set total Under (8.5)" bet: Void
      • "2nd set total Over (9.5)" bet: Void
      • "Match total Over (19.5)" bet: Void
      • "Match total Under (17.5)" bet: Loses (because 18 games have already been played)
  • In team competitions, if one or more competitors in the team line-up are replaced for any reason, bets on the match result and on advancing to the next round remain valid. If players are nominated in the doubles competition list and one of them is replaced, bets are void.
  • Information about the tennis court surface is for information purposes only. If the surface is changed, all bets remain valid.

 


Market Rules

Match Result (2-Way)
Set Winner (2-Way)
Game Winner (2-Way)
Bets are settled according to the official result of the match.
If a player withdraws or is disqualified after at least one set has been completed, the bet remains valid.
If not a single set is completed, the bet is void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are settled according to the result.

Match Games Handicap
Set Games Handicap
All bets are settled according to the official result of the match.
If one of the players withdraws or is disqualified, all bets on game handicaps are void regardless of the score. Bets on game handicaps in completed sets remain valid.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets on the 1st set remain valid and all other bets are void.
If a Championship Tie-Break (a short game played to 10 points) is used instead of a full set to determine the winner, the 3rd set is deemed to be settled with a score of 1-0 in games. Accordingly, Over/Under and Handicap bets on games in the match are also settled according to the 1-0 result in the 3rd set.
If the use of the Championship Tie-Break is not announced before the match, all bets related to it are void.

Set Handicap
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.

Match Games Over/Under
Set Games Over/Under
Player1 Match Games Over/Under
Player1 Set Games Over/Under
Player2 Match Games Over/Under
Player2 Set Games Over/Under
Total Games (Odd/Even)
If one of the players withdraws or is disqualified, all unsettled bets on markets whose outcome was not determined before that interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.
If a Championship Tie-Break (a short game played to 10 points) is used instead of a full set to determine the winner, the 3rd set is deemed to be settled with a score of 1-0 in games. Accordingly, Over/Under and Handicap bets on games in the match are also settled according to the 1-0 result in the 3rd set.
If the use of the Championship Tie-Break is not announced before the match, all bets related to it are void.

Set Over/Under
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.

Highest Scoring Set
All bets are settled according to the official result of the 1st and 2nd sets.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.

Number of Sets
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.

Player1 Wins At Least 1 Set
Player2 Wins At Least 1 Set
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Wins 1st Set and Match
Wins 1st Set and Loses Match
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.

Match Result and Games Over/Under
Match Result and Sets Over/Under
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.

1st Set and Match Result
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Loses 1st Set and Wins Match
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Any Set Ends With a Bagel
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Match Score
Set Score
Game Score
Score After First Two Sets
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.

Tie-Break Winner (2-Way)
Tie-Break Score
Tie-Break in the Match
Tie-Break in the Set
Tie-Breaks Over/Under
Wins Point No. N of the Tie-Break
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.
If the match format changes (e.g. the match is played over 5 sets instead of 3, or vice versa), bets are void.

Wins Point No. N
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

1st Set 1st Game Points Over/Under
All bets are settled according to the official result of the 1st game of the 1st set.

40: 40 Occurs
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

First to N Games
Bets are settled according to the official result of which player first wins N games in the set.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Match Score After N Games of the 1st Set
All bets are settled according to the official result of the current score of the 1st set.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

First Player to Break Serve in the 1st Set
All bets are settled according to the official result of the match. Serves lost in a tie-break do not count.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Player1 Wins Game No. N on Own Serve
Player2 Wins Game No. N on Own Serve
All bets are settled according to the official result of the match.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

 


Statistics

Number of Set Points
Bets on statistical values are settled according to the official results published on the official website of the tournament or federation.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Number of Match Points
Bets on statistical values are settled according to the official results published on the official website of the tournament or federation.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Player1 Aces Over/Under
Player2 Aces Over/Under
Aces Over/Under
Bets on statistical values are settled according to the official results published on the official website of the tournament or federation.

First to Serve an Ace Player
Aces Winner
Aces Handicap
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Player to Make the First Double Fault
Double Faults Over/Under
Player1 Double Faults Over/Under
Player2 Double Faults Over/Under
Double Faults Winner
Double Faults Handicap
Bets on statistical values are settled according to the official results published on the official website of the tournament or federation.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Player1 First Serve Percentage Over/Under
Player2 First Serve Percentage Over/Under
Bets on statistical values are settled according to the official results published on the official website of the tournament or federation.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

Player1 First Serve Points Won Percentage Over/Under
Player1 Second Serve Points Won Percentage Over/Under
Player2 First Serve Points Won Percentage Over/Under
Player2 Second Serve Points Won Percentage Over/Under
Bets on statistical values are settled according to the official results published on the official website of the tournament or federation.
If one of the players withdraws from the competition or is disqualified, all unsettled bets on markets whose outcomes were not determined before this interruption are void.

 


Tournament

Tournament Winner
Reaches the Final
In tournament bets, you are invited to predict which of the players in the tournament will take the best place according to the official results of the specified Federation/League.
If the tournament is not played in full, all bets are void, except where the current results are declared final by the Federation/League and bets are settled according to the official result.
If the tournament is not played in full and no winner is determined, bets are considered void.

 


🥊 UFC

General Rules

  • All bets are settled according to the first official result. Changes after the fight has ended (protests, doping, etc.) are not taken into account.
  • If the number of rounds in the fight changes, bets on the fight result and on the method of victory remain valid, while bets on the number of rounds are void, except where the bets have already been settled.
  • If the fight is cancelled, all bets are considered void.
  • If the fight is declared a "No Contest", bets are void except for bets whose outcome has already been determined.

 


Market Rules

Fight Result (2-Way)
All bets are settled according to the official result of the fight. The results of a fight can be categorised as Decision (DEC), Knockout (KO), Technical Knockout (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or the opponent's withdrawal from the fight.
In the event of a draw, all bets are void.

Rounds Over/Under
Bets are settled according to the official result of the fight.
Over/Under 0.5 is considered half of a 5-minute round and equals 2 minutes 30 seconds. If more than 2 minutes 30 seconds have passed in the round, the Over/Under bet is settled as Over 0.5. If the fight ends at exactly 2 minutes 30 seconds, the bet is void.

Number of Completed Rounds
All bets are settled according to the official result of the fight.
Bet settlement takes fully completed rounds into account.

Fighter1 Wins Early
Fighter2 Wins Early
Wins Before the Distance
All bets are settled according to the official result of the fight.
An early win occurs in the case of Knockout (KO), Technical Knockout (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or the opponent's withdrawal from the fight.

Winner on Points
All bets are settled according to the official result of the fight.
Winning on points means a judges' decision (Unanimous decision, Split decision, Majority decision).
In the event of a draw, bets are settled as lost.

Method of Victory
All bets are settled according to the official result of the fight.
An early win means KO, TKO, TD, DQ or the opponent's withdrawal from the fight.
Win on points includes Unanimous Decision, Split Decision and Majority Decision outcomes.
A draw includes results based on the judges' scores: 

  • Unanimous Draw (all three judges score the fight as a draw);
  • Majority Draw (two judges score the fight as a draw and one judge rules in favour of one of the fighters);
  • Split Draw (one judge scores the fight as a draw and the other two judges rule in favour of different fighters);
  • Technical Draw (declared when the fight is stopped due to an accidental injury or another unforeseen event before a certain number of rounds is completed).

End of the Fight
All bets are settled according to the official result of the fight.
In Round Betting you must select the range of rounds in which the fight ends.
If the fight ends between rounds, the last completed round is taken into account.
If all rounds are completed, settlement is made with "Full Fight" winning.
In the event of a Technical Draw or Disqualification, the last completed round is taken into account.

Fighter1 Wins in Round
Fighter2 Wins in Round
Wins in Round
All bets are settled according to the official result of the fight.
In Round Betting you must select the range of rounds in which the fight ends.
If the fight ends between rounds, the last completed round is taken into account.
Winning on points after all rounds are completed is not the same as winning in the last round.
In the event of a Technical Draw or Disqualification, the last completed round is taken into account.

Fighter1 Wins in Round (Range)
Fighter2 Wins in Round (Range)
Wins in Round (Range)
All bets are settled according to the official result of the fight.
In Round Betting you must select the range of rounds in which the fight ends.
If the fight ends between rounds, the last minute of the last completed round is taken into account.
Winning on points after all rounds are completed is not the same as winning in the last round.
In the event of a Technical Draw or Disqualification, the last completed round is taken into account.

Fighter1 Wins by Decision
Fighter2 Wins by Decision
Wins by Decision
All bets are settled according to the official result of the fight.
The referee's decision includes:

  • Unanimous decision (all three judges rule in favour of the same fighter).
  • Split decision (two judges rule in favour of one fighter and the third judge rules in favour of the other fighter).
  • Majority decision (two judges rule in favour of one fighter and the third judge scores the fight as a draw).

Fighter1 Wins by Unanimous Decision
Fighter2 Wins by Unanimous Decision
Wins by Unanimous Decision
All bets are settled according to the official result of the fight.
A unanimous decision means that all three judges rule in favour of the same fighter.

Fighter1 Wins by Split Decision
Fighter2 Wins by Split Decision
Wins by Split Decision
All bets are settled according to the official result of the fight.
A split decision means that two judges rule in favour of one fighter and the third judge rules in favour of the other fighter.

Fighter1 Wins by KO/TKO/DQ
Fighter2 Wins by KO/TKO/DQ
Wins by KO/TKO/DQ
All bets are settled according to the official result of the fight.
A knockout is deemed to be a punch, or a combination of punches delivered in accordance with the rules, that leaves an opponent unable to continue the fight.
A Technical Knockout (TKO) is declared when:

  1. The referee stops the fight to prevent further damage because a fighter is not defending himself against the opponent's punches.
  2. The ringside doctor stops the fight due to excessive bleeding or another physical injury.
  3. A fighter's corner stops the fight for the safety of their fighter.

Fighter1 Wins by Submission Hold/Lock
Fighter2 Wins by Submission Hold/Lock
Wins by Submission Hold/Lock
All bets are settled according to the official result of the fight.
A Submission is declared when:

  1. A fighter taps out visibly with his hand or foot on the ground or on the opponent.
  2. A fighter verbally tells the opponent or the referee that he submits.

Fighter1 Wins in Round N or by Decision
Fighter2 Wins in Round N or by Decision
Wins in Round N or by Decision
All bets are settled according to the official result of the fight.
The referee's decision includes:

  • Unanimous decision
  • Split decision
  • Majority decision

Fighter1 Wins by KO/TKO/DQ in Round N
Fighter2 Wins by KO/TKO/DQ in Round N
Wins by KO/TKO/DQ in Round N
All bets are settled according to the official result of the fight.
A knockout is deemed to be a punch, or a combination of punches delivered in accordance with the rules, that leaves an opponent unable to continue the fight.
A Technical Knockout (TKO) is declared when:

  1. The referee stops the fight to prevent further damage because a fighter is not defending himself against the opponent's punches.
  2. The ringside doctor stops the fight due to excessive bleeding or another physical injury.
  3. A fighter's corner stops the fight for the safety of their fighter.

Fighter1 Wins by Submission Hold/Lock in Round N
Fighter2 Wins by Submission Hold/Lock in Round N
Wins by Submission Hold/Lock in Round N
All bets are settled according to the official result of the fight.
A Submission is declared when:

  1. A fighter taps out visibly with his hand or foot on the ground or on the opponent.
  2. A fighter verbally tells the opponent or the referee that he submits.

Fight Ends Within the First Minute
All bets are settled according to the official result of the fight.

Round N Starts
All bets are settled according to the official result of the fight.
For settlement, the specified round must start.

Fighter1 Wins by KO/TKO/DQ or on Points
Fighter2 Wins by KO/TKO/DQ or on Points
All bets are settled according to the official result of the fight.

Fighter1 Wins by Submission Hold/Lock or on Points
Fighter2 Wins by Submission Hold/Lock or on Points
Wins by Submission Hold/Lock or on PointsAll bets are settled according to the official result of the fight.


Tournament

Fighter Becomes Champion
All bets are settled according to the official results of the evening's fights. The specified fighter must become Champion.

All Fights End Early
All bets are settled according to the official results of the evening's fights. All fights must end early (Knockout (KO), Technical Knockout (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or the opponent's withdrawal from the fight).
If one of the scheduled fights is cancelled, all bets are void, except where bets have already been settled.

All Fights End by Decision
At Least One Fight Ends by Split Decision
N Fights End by Decision
All bets are settled according to the official results of the evening's fights. Only fights ending by judges' decision (Unanimous decision, Split decision, Majority decision, Unanimous Draw, Majority Draw, Split Draw) count.
If one of the scheduled fights is cancelled, all bets are void, except where bets have already been settled.

N Fights End by KO/TKO
Fights Ending by KO/TKO/DQ Over/Under
All bets are settled according to the official results of the evening's fights. Only fights won by KO or TKO count.
If one of the scheduled fights is cancelled, all bets are void, except where bets have already been settled.

N Fights End by Submission Hold/Lock
All bets are settled according to the official results of the evening's fights. Only fights won by submission or by the opponent's withdrawal from the fight count.
If one of the scheduled fights is cancelled, all bets are void, except where bets have already been settled.

 


🏐 Volleyball

General Rules

  • If the match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If the match is postponed or delayed by more than 36 hours from the original start time, all bets are void.
  • Unless otherwise stated in the betting line, Handicap and Over/Under are determined by points.
  • If the rules of the match change (sets 1 to 4 being played to 21 points, or vice versa), bets on the following markets are settled at the accepted odds (other bets are void):
    • Match Result;
    • Set Winner;
    • Match Score;
  • The "Golden Set" is not included in bet settlement.

 


Market Rules

Match Result
Set Winner
All bets are settled according to the official result of the match.
If the rules of the game change, all bets are settled according to the official result, except where no winner of the game is determined. If no winner of the match is determined, bets are considered void.

Match Point Handicap
Set Point Handicap
Score Difference
All bets are settled according to the official result of the match.
Unless otherwise stated in the betting line, the Handicap is determined by points.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Match Points Over/Under
Set Points Over/Under
Player1 Match Points Over/Under
Player2 Match Points Over/Under
Total Points (Odd/Even)
All bets are settled according to the official result of the match.
Unless otherwise stated in the betting line, Over/Under is determined by points.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Set Handicap
All bets are settled according to the official result of the match.
If the rules of the match change, bets are void.

Number of Sets
Set Over/Under
All bets are settled according to the official result of the match.
If the rules of the game change and the number of sets is reduced, bets are void.

Match Score
Match Score After the First Two Sets
All bets are settled according to the official result of the match.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

First to N Points
Bets are settled according to the official result of which team first scores N points in the set.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.

Extra Point Scored
All bets are settled according to the official result of the match. In a set played to 25 points the 26th point, in a set played to 21 points the 22nd point and in a set played to 15 points the 16th point are considered extra points.
If the rules of the match change, bets are void.

Who Wins the Nth Point
Bets are settled according to the official information on which team scores point No. N in the set.
If no points are scored, bets are void.

Tie-Break Occurs
All bets are settled according to the official result of the match. The 5th set of the match is considered the Tie-Break.
If the rules of the match change, bets are void.

To Qualify
All bets are settled on the team that qualifies for the next stage of the tournament, according to the official results published on the tournament's official website.
To qualify, a team must play one or more matches.

 


Statistics

All bets are settled according to the official result of the match.
If the rules of the game change, all bets are void, except where bets have already been settled unconditionally.
The "Golden Set" is not included in bet settlement.

Team1 Aces Over/Under
Team2 Aces Over/Under
Aces Over/Under

Team1 Blocks Over/Under
Team2 Blocks Over/Under
Blocks Over/Under

Team1 Service Errors Over/Under
Team2 Service Errors Over/Under
Service Errors Over/Under

Team1 Successful Attacks Over/Under
Team2 Successful Attacks Over/Under
Successful Attacks Over/Under

 


Tournament

Tournament Winner
In tournament bets, you are invited to predict which of the teams in the tournament will take the best place according to the official results of the specified Federation/League.
If the tournament is not played in full, all bets are void, except where the current results are declared final by the Federation/League and bets are settled according to the official result.
If the tournament is not played in full and no winner is determined, bets are considered void.

 


🤽 Water Polo

General Rules

  • All bets are accepted on the result of regular time.
  • If the match is interrupted for any reason and is not completed within 12 hours of the original start time, all unsettled bets on markets whose outcomes were not determined before the interruption are void.
  • If the match is postponed or delayed by more than 36 hours from the original start time, all bets are void.

 


Market Rules

Match Result (3-Way)
All bets are settled according to the official result of regular time.

Handicap
All bets are settled according to the official result of regular time.
If the result after the handicap is applied is a draw, the bet is settled as void.

Regular Time Over/Under
Total (Odd/Even)
Team1 Regular Time Over/Under
Team2 Regular Time Over/Under
All bets are settled according to the official result of regular time.
If the total number of goals is exactly equal to the specified number, the bet is settled as void. 0–0 is considered Even.

Team to Score the Nth Goal
Bets are settled according to the official information on which team scored the Nth goal in the match's regular time.

First to Score N Goals
The result is determined by which team is the first to score goal N in the match.

To Qualify
All bets are settled on the team that qualifies for the next stage of the tournament, according to the official results published on the tournament's official website.
To qualify, a team must play one or more matches.

 


🎮 E-Football

General Rules

  • Bets are accepted on the FIFA computer game (a football simulation game played by 2 players).
  • Matches are played with the game settings "2 halves of 3 minutes each", "2 halves of 4 minutes each", "2 halves of 5 minutes each" or "2 halves of 6 minutes each" and at "beginner" difficulty level.
  • If a match is stopped for technical reasons (computer failure, loss of connection, etc.) and a rematch is scheduled, bets on the stopped match are settled according to the general settlement rules for interrupted events. Bets on the rematch are considered as bets on a new event.
  • If the live broadcast of the event is interrupted due to a technical failure (loss of connection, DDoS, etc.), this is not a reason to cancel bets, except where it is impossible to know the final result of the match.

 


🎮 E-Basketball

General Rules

  • Bets are accepted on the NBA 2K computer game (a basketball simulation game played by 2 players).
  • Matches are played in two formats with the following game settings:
    1. "4 quarters of 5 minutes, overtime of 3 minutes"
    2. "4 quarters of 8 minutes, overtime of 4 minutes"
      The match mode is set to "All-star".
  • If a match is stopped for technical reasons (computer failure, loss of connection, etc.) and a new match is scheduled, bets on the stopped match are settled according to the general rules for interrupted events.
  • Bets on the new match are considered as bets on a new event.
  • If the video broadcast of an event is interrupted due to a technical failure (loss of connection, DDoS, etc.), this is not a reason to cancel bets, except where it is impossible to establish the final result of the match.

 


🎮 E-Hockey

General Rules

  • Bets are accepted on the NHL computer game (a hockey simulation game played by 2 players).
  • Matches are played with the following game settings: "3 periods of 3 minutes each" or "3 periods of 4 minutes each", difficulty level and goalkeeper difficulty level "Semi-Pro", game style "Arcade".
  • If a match is stopped for technical reasons (computer failure, loss of connection, etc.) and a new match is scheduled, bets on the stopped match are settled according to the general rules for interrupted events. Bets on the new match are considered as bets on a new event.
  • If the live broadcast of the event is interrupted due to a technical failure (loss of connection, DDoS, etc.), this is not a reason to cancel bets, except where it is impossible to know the final result of the match.

 


🎮 E-Cricket

Market Rules

Match Result
If the match is not completed for any reason and there is no official result, bets are void.
In the event of a tie where a winner is declared by a Super Over or similar, bets are settled according to that declared result. In the event of interruptions due to technical problems where no official winner is declared, bets are void, except where it is impossible to resume the match and declare a winner within 4 hours of the original start time.

Innings Runs
Unless the batting team is all out or reaches its target, the whole innings must be bowled, otherwise bets are void (except where settlement has already been determined).

Runs in the Next Over
The whole Over must be bowled unless the batting team is All Out or reaches its target within the Over, except where the outcome of this market has already been determined. Penalty Runs count only when they are awarded for a specific delivery made within this Over.

Fall of Wicket
Settlement takes into account the Team score at the moment the specified wicket falls. If the innings is completed or the batting team reaches its target, the final innings score is used as the result for settlement.

Innings Fours
Innings Sixes
Unless the batting team is all out or reaches its target, the whole innings must be bowled, otherwise bets are void (except where settlement has already been determined).

Runs off Ball X
All runs awarded off this ball count. The ball must be legal and completed. Any illegal delivery (wide and no-ball) does not count as a ball for this market. For example, even if two wides are bowled in an over, only 6 legal balls are bowled in that over. To clarify, if the specified ball is a wide and a boundary four follows, the market is settled as 5. For bets to stand, the ball must be bowled legally. If the specified ball is a no-ball and leads to a free hit, the runs scored off the free hit count. For example, if the ball is a no-ball and a six is hit off the subsequent free hit, the market result is 7.

Method of Dismissal
Methods of dismissal include only the following: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out. All wickets not named are considered "Other". A batter retiring does not count as a dismissal for settlement. The market is settled by the method of dismissal for the specified wicket number, regardless of whether the players differ due to retirements or other reasons. If the innings ends without a wicket falling, all bets are void.

Most Fours
Most Sixes
For bets to stand there must be official match results, except where settlement has already been determined (the team batting second has already passed the target. Fours/Sixes in a Super Over do not count).

Match Fours
Match Sixes
For bets to stand there must be official match results, except where settlement has already been determined (the total has already been reached). Only boundary fours hit with the bat count. Overthrows, all run fours and extras do not count. Fours/Sixes scored in a super over do not count.

Batter Fours
Batter Sixes
Only Boundary Fours/Sixes hit with the bat count. Overthrows, all run fours and extras do not count. Fours/Sixes scored in a super over do not count.

Fours in the Next Over
Sixes in the Next Over
Only Fours/Sixes credited to the batter count. Byes, Leg byes or Wides do not count. Fours off a No Ball count if the Four is credited to the batter. The whole Over must be bowled unless the batting team is All Out or reaches its target within the Over, except where the outcome has already been determined. Overthrows are not credited to the batter, so they do not count for this market either. If a total of Six runs is scored off a single delivery in the Over but those runs are not a Six hit by a batter, this does not count for this market.

Wickets in the Next Over
The whole Over must be bowled unless the batting team is All Out or reaches its target within the Over, except where the outcome of this market has already been determined.

 


2️⃣🏏 Two-over Cricket

General Rules

  • The format of all events is as follows: team 1 bats for one over (exactly 6 balls), then team 2 bats for one over.
  • A team cannot face more than 6 balls in its own over.

 


Market Rules

Match Result
If team 1 scores more runs than team 2, "team 1" is deemed the winner;
If team 2 scores more runs than team 1, "team 2" is deemed the winner;
If team 1 and team 2 score an equal number of runs, the "draw" outcome is deemed to win.

Draw No Bet
If team 1 scores more runs than team 2, "team 1" is deemed the winner;
If team 2 scores more runs than team 1, "team 2" is deemed the winner;
If team 1 and team 2 score an equal number of runs, the market is void.

Total Runs
The number of runs scored in the match. Bets are offered on the individual totals of the teams and on the exact number of runs scored.

Total Wickets
The number of wickets that fall in the match. Bets are offered on the individual totals of the teams.

Total Fours
The number of Fours scored in the match. Bets are offered on the individual totals of the teams.

Total Sixes
The number of Sixes scored in the match. Bets are offered on the individual totals of the teams.

Team's Method of Dismissal
Covers the type of dismissal of the 1st wicket lost in the specified team's over;
If no wicket falls in the Over, the bet is void.

 


🤼📱 Virtual Kabaddi

Market Rules

Match Result (2-Way)
All bets are settled according to the official match result, including overtime.

Match Result (3-Way)
Half Winner (3-Way)

Regular Time Double Chance
First Half Double Chance
All bets are settled according to the official result of regular time, excluding extra time.

Regular Time Handicap
First Half Handicap

Score Difference
All bets are settled according to the official result of regular time, excluding overtime. If the handicap results in exactly the specified value, bets are void.
All scoring methods count.

Regular Time Over/Under
First Half Over/Under
Total (Odd/Even)
Team1 Over/Under
Team2 Over/Under
All bets are settled according to the official result of regular time, excluding overtime. If the Over/Under equals the specified value, bets are void.
All scoring methods count.

Match Result and Over/Under
All bets are settled according to the official result of regular time, excluding extra time.

First Half and Regular Time Result
All bets are settled according to the official result of both halves of the match, excluding overtime.

Highest Scoring Half
The bet is settled according to the official result of both halves of the match, excluding overtime.

 


🔁 Replay Betting

General Rules

  • Bets on real matches played in the past.
  • Random matches are offered for betting. The key moments of the match are shown.

Replay betting on basketball

  • All bets are settled according to the Basketball Settlement Rules.

Replay betting on Counter-Strike

  • A map replay from one round of the match.
  • Bomb Kills, Friendly Fire and also kills after regular time has run out on the timer do not count as kills.
  • All bets are settled according to the Counter-Strike Settlement Rules.

Replay betting on football

  • All bets are settled according to the Football Settlement Rules.

Replay betting on cricket

  • All bets are settled according to the Cricket Settlement Rules.

 


🏏🔴⚫ Cricket Roulette

General Rules

  • The event is held in a virtual Innings format. The virtual field is divided into red and black zones. Each zone has its own run value (from 1 to 18 points). A wicket is considered equal to 0 runs. Each team (team 1 and team 2) faces 6 balls: ball 1, ball 2, ball 3, ball 4, ball 5 and ball 6. The team with the most runs in total wins.

 


Market Rules

Match Result (3-Way)
All bets on the match are settled according to the final result of the virtual event.
In the event of a tie, the dead-heat rules apply.

Team Runs Over/Under
Bets are settled according to the total number of runs (points) scored in the 1st Innings.
Only the runs (points) scored by one team (team 1 or team 2) are taken into account when settling bets.

Handicap (0)
Bets are settled according to the final result of the virtual event.
A handicap bet wins if the game ends with a result in which the selected team wins with the handicap.
If the event ends in a draw, the handicap bet is void.

Team Colour of Ball No. N
Bets are settled separately according to the colour of the zone (red or black) the ball lands in on each delivery.
All bets are settled according to the team bowling in the 1st Innings.

Team Total Runs on Ball No. N Over/Under
Bets are settled separately according to the exact number of runs (points) scored off each ball.
A wicket is considered equal to 0 runs (points).

Team Total Runs on Ball No. N (Odd/Even)
Bets are settled separately according to the total number of runs (points) a team scores off each ball.
All bets are settled according to whether the number of runs (points) is odd or even.
Zero (a wicket) is considered an even number.

Team Ball No. N Low/High
All bets are settled according to the zone the ball lands in.
Low zones: 1 to 9 runs (points).
High zones: 10 to 18 runs (points).

Team Segment of Ball No. N
Bets are settled according to the three selected zones the ball must land in.
For the bet to succeed, the ball must land in one of the three selected zones.